Struct ParticleEffectAsset
Implements
System.IEquatable<ParticleEffectAsset>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public struct ParticleEffectAsset : IEquatable<ParticleEffectAsset>
Constructors
Name | Description |
---|---|
ParticleEffectAsset(String) | Creates a class used for loading ParticleEffectAssets than can be used to start ParticleEffects from inside the Asset |
Properties
Name | Description |
---|---|
AssetName | Gets the name of the this ParticleEffectAsset file. |
IsLoaded | Gets a value indicating whether this ParticleEffectAsset is Loaded |
NonLoopedColor | Sets the System.Drawing.Color for all NonLooped Particle Effects |
Methods
Name | Description |
---|---|
Equals(ParticleEffectAsset) | |
Equals(Object) | |
GetHashCode() | |
MarkAsNoLongerNeeded() | Tells the game we have finished using this ParticleEffectAsset and it can be freed from memory. |
Request() | Attempts to load this ParticleEffectAsset into memory so it can be used for starting ParticleEffects. |
Request(Int32) | Attempts to load this ParticleEffectAsset into memory so it can be used for starting ParticleEffects. |
ToString() |
Operators
Name | Description |
---|---|
Equality(ParticleEffectAsset, ParticleEffectAsset) | |
Implicit(ParticleEffectAsset to InputArgument) | Converts a ParticleEffectAsset to a native input argument. |
Inequality(ParticleEffectAsset, ParticleEffectAsset) |