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    Method Request

    Request()

    Attempts to load this ParticleEffectAsset into memory so it can be used for starting ParticleEffects.

    Declaration
    public void Request()

    Request(Int32)

    Attempts to load this ParticleEffectAsset into memory so it can be used for starting ParticleEffects.

    Declaration
    public bool Request(int timeout)
    Parameters
    Type Name Description
    System.Int32 timeout

    How long in milliseconds should the game wait while the model hasn't been loaded before giving up

    Returns
    Type Description
    System.Boolean

    true if the ParticleEffectAsset is Loaded; otherwise, false

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