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Vector3 | Position [get, set] |
| Gets or sets the position of this Checkpoint. More...
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Vector3 | TargetPosition [get, set] |
| Gets or sets the position where this Checkpoint points to. More...
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CheckpointIcon | Icon [get, set] |
| Gets or sets the icon drawn in this Checkpoint. More...
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CheckpointCustomIcon | CustomIcon [get, set] |
| Gets or sets a custom icon to be drawn in this Checkpoint. More...
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float | Radius [get, set] |
| Gets or sets the radius of this Checkpoint. More...
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System.Drawing.Color | Color [get, set] |
| Gets or sets the color of this Checkpoint. More...
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System.Drawing.Color | IconColor [get, set] |
| Gets or sets the color of the icon in this Checkpoint. More...
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float | CylinderRadius [get, set] |
| Gets or sets the radius of the cylinder in this Checkpoint. More...
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float | CylinderNearHeight [get, set] |
| Gets or sets the near height of the cylinder of this Checkpoint. More...
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float | CylinderFarHeight [get, set] |
| Gets or sets the far height of the cylinder of this Checkpoint. More...
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int | Handle [get, protected set] |
| The handle of the object. More...
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ulong | NativeValue [get, set] |
| The handle of the object translated to a native value. More...
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ulong | NativeValue [get, set] |
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◆ Checkpoint()
GTA.Checkpoint.Checkpoint |
( |
int |
handle | ) |
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◆ Delete()
override void GTA.Checkpoint.Delete |
( |
| ) |
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virtual |
◆ Equals()
override bool GTA.Checkpoint.Equals |
( |
object |
obj | ) |
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Determines if an object refers to the same checkpoint as this Checkpoint.
- Parameters
-
- Returns
true
if the obj is the same checkpoint as this Checkpoint; otherwise, false
.
◆ Exists()
override bool GTA.Checkpoint.Exists |
( |
| ) |
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virtual |
◆ GetHashCode()
override int GTA.Checkpoint.GetHashCode |
( |
| ) |
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◆ operator InputArgument()
◆ operator!=()
Determines if two Checkpoints don't refer to the same checkpoint.
- Parameters
-
- Returns
true
if left is not the same checkpoint as right ; otherwise, false
.
◆ operator==()
Determines if two Checkpoints refer to the same checkpoint.
- Parameters
-
- Returns
true
if left is the same checkpoint as right ; otherwise, false
.
◆ MemoryAddress
IntPtr GTA.Checkpoint.MemoryAddress => SHVDN.NativeMemory.GetCheckpointAddress(Handle) |
◆ Color
System.Drawing.Color GTA.Checkpoint.Color |
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getset |
◆ CustomIcon
Gets or sets a custom icon to be drawn in this Checkpoint.
◆ CylinderFarHeight
float GTA.Checkpoint.CylinderFarHeight |
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getset |
Gets or sets the far height of the cylinder of this Checkpoint.
◆ CylinderNearHeight
float GTA.Checkpoint.CylinderNearHeight |
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getset |
Gets or sets the near height of the cylinder of this Checkpoint.
◆ CylinderRadius
float GTA.Checkpoint.CylinderRadius |
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getset |
Gets or sets the radius of the cylinder in this Checkpoint.
◆ Icon
◆ IconColor
System.Drawing.Color GTA.Checkpoint.IconColor |
|
getset |
Gets or sets the color of the icon in this Checkpoint.
◆ Position
◆ Radius
float GTA.Checkpoint.Radius |
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getset |
◆ TargetPosition
Vector3 GTA.Checkpoint.TargetPosition |
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getset |
Gets or sets the position where this Checkpoint points to.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Checkpoint.cs