SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.Ped Member List

This is the complete list of members for GTA.Ped, including all inherited members.

AbovePositionGTA.Entity
AccuracyGTA.Ped
AddBlip()GTA.Entity
AlwaysKeepTaskGTA.Ped
ApplyDamage(int damageAmount)GTA.Ped
ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2)GTA.Entity
ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2)GTA.Entity
ArmorGTA.Ped
ArmorFloatGTA.Ped
AttachedBlipGTA.Entity
AttachedBlipsGTA.Entity
AttachedEntityGTA.Entity
AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default)GTA.Entity
AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default)GTA.Entity
BelowPositionGTA.Entity
BlockPermanentEventsGTA.Ped
BonesGTA.Ped
CanBeDraggedOutOfVehicleGTA.Ped
CanBeKnockedOffBikeGTA.Ped
CanBeShotInVehicleGTA.Ped
CanBeTargettedGTA.Ped
CancelRagdoll()GTA.Ped
CanFlyThroughWindscreenGTA.Ped
CanPlayGesturesGTA.Ped
CanRagdollGTA.Ped
CanSufferCriticalHitsGTA.Ped
CanSwitchWeaponsGTA.Ped
CanWearHelmetGTA.Ped
CanWritheGTA.Ped
ClearBloodDamage()GTA.Ped
ClearLastWeaponDamage()GTA.Pedvirtual
ClearVisibleDamage()GTA.Ped
Clone(float heading=0.0f)GTA.Ped
CurrentVehicleGTA.Ped
Delete()GTA.Entityvirtual
Detach()GTA.Entity
DiesInstantlyInWaterGTA.Ped
DiesOnLowHealthGTA.Ped
DrivingSpeedGTA.Ped
DrivingStyleGTA.Ped
DropsEquippedWeaponOnDeathGTA.Ped
DrownsInSinkingVehicleGTA.Ped
DrownsInWaterGTA.Ped
EntityTypeGTA.Entity
Equals(object obj)GTA.Entity
EuphoriaGTA.Ped
Exists()GTA.Pedvirtual
FatalInjuryHealthThresholdGTA.Ped
FiringPatternGTA.Ped
ForwardVectorGTA.Entity
FromHandle(int handle)GTA.Entitystatic
FrontPositionGTA.Entity
GenderGTA.Ped
GetConfigFlag(int flagID)GTA.Ped
GetHashCode()GTA.Entity
GetOffsetPosition(Vector3 offset)GTA.Entity
GetPositionOffset(Vector3 worldCoords)GTA.Entity
GetRelationshipWithPed(Ped ped)GTA.Ped
GiveHelmet(bool canBeRemovedByPed, Helmet helmetType, int textureIndex)GTA.Ped
HandleGTA.PoolObject
HasBeenDamagedBy(WeaponHash weapon)GTA.Pedvirtual
GTA::Entity.HasBeenDamagedBy(Entity entity)GTA.Entity
HasBeenDamagedByAnyMeleeWeapon()GTA.Pedvirtual
HasBeenDamagedByAnyWeapon()GTA.Pedvirtual
HasCollidedGTA.Entity
HasGravityGTA.Entity
HeadingGTA.Entity
HealthGTA.Entity
HealthFloatGTA.Entity
HeightAboveGroundGTA.Entity
InjuryHealthThresholdGTA.Ped
IsAimingGTA.Ped
IsAimingFromCoverGTA.Ped
IsAliveGTA.Entity
IsAmbientSpeechEnabledGTA.Ped
IsAmbientSpeechPlayingGTA.Ped
IsAnySpeechPlayingGTA.Ped
IsAttached()GTA.Entity
IsAttachedTo(Entity entity)GTA.Entity
IsBeingJackedGTA.Ped
IsBeingStealthKilledGTA.Ped
IsBeingStunnedGTA.Ped
IsBulletProofGTA.Entity
IsClimbingGTA.Ped
IsCollisionEnabledGTA.Entity
IsCollisionProofGTA.Entity
IsCuffedGTA.Ped
IsDeadGTA.Entity
IsDivingGTA.Ped
IsDoingDriveByGTA.Ped
IsDuckingGTA.Ped
IsEnemyGTA.Ped
IsExplosionProofGTA.Entity
IsFallingGTA.Ped
IsFireProofGTA.Entity
IsFleeingGTA.Ped
IsGettingIntoVehicleGTA.Ped
IsGettingUpGTA.Ped
IsGoingIntoCoverGTA.Ped
IsHeadtracking(Entity entity)GTA.Ped
IsHumanGTA.Ped
IsIdleGTA.Ped
IsInAirGTA.Entity
IsInAngledArea(Vector3 origin, Vector3 edge, float angle)GTA.Entity
IsInArea(Vector3 minBounds, Vector3 maxBounds)GTA.Entity
IsInBoatGTA.Ped
IsInCombatGTA.Ped
IsInCombatAgainst(Ped target)GTA.Ped
IsInCoverGTA.Ped
IsInCoverFacingLeftGTA.Ped
IsInFlyingVehicleGTA.Ped
IsInGroupGTA.Ped
IsInHeliGTA.Ped
IsInjuredGTA.Ped
IsInMeleeCombatGTA.Ped
IsInParachuteFreeFallGTA.Ped
IsInPlaneGTA.Ped
IsInPoliceVehicleGTA.Ped
IsInRange(Vector3 position, float range)GTA.Entity
IsInStealthModeGTA.Ped
IsInSubGTA.Ped
IsInTaxiGTA.Ped
IsInTrainGTA.Ped
IsInVehicle()GTA.Ped
IsInVehicle(Vehicle vehicle)GTA.Ped
IsInvincibleGTA.Entity
IsInWaterGTA.Entity
IsJackingGTA.Ped
IsJumpingGTA.Ped
IsJumpingOutOfVehicleGTA.Ped
IsMeleeProofGTA.Entity
IsNearEntity(Entity entity, Vector3 bounds)GTA.Entity
IsOccludedGTA.Entity
IsOnBikeGTA.Ped
IsOnFireGTA.Entity
IsOnFootGTA.Ped
IsOnlyDamagedByPlayerGTA.Entity
IsOnScreenGTA.Entity
IsPainAudioEnabledGTA.Ped
IsPerformingStealthKillGTA.Ped
IsPersistentGTA.Entity
IsPlantingBombGTA.Ped
IsPlayerGTA.Ped
IsPositionFrozenGTA.Entity
IsPriorityTargetForEnemiesGTA.Ped
IsProneGTA.Ped
IsRagdollGTA.Ped
IsRecordingCollisionsGTA.Entity
IsReloadingGTA.Ped
IsRenderedGTA.Entity
IsRunningGTA.Ped
IsScriptedSpeechPlayingGTA.Ped
IsShootingGTA.Ped
IsSittingInVehicle()GTA.Ped
IsSittingInVehicle(Vehicle vehicle)GTA.Ped
IsSprintingGTA.Ped
IsStoppedGTA.Ped
IsSwimmingGTA.Ped
IsSwimmingUnderWaterGTA.Ped
IsTouching(Model model)GTA.Entity
IsTouching(Entity entity)GTA.Entity
IsTryingToEnterALockedVehicleGTA.Ped
IsUprightGTA.Entity
IsUpsideDownGTA.Entity
IsVaultingGTA.Ped
IsVisibleGTA.Entity
IsWalkingGTA.Ped
IsWearingHelmetGTA.Ped
JackerGTA.Ped
JackTargetGTA.Ped
Kill()GTA.Ped
KillerGTA.Ped
LastVehicleGTA.Ped
LastWeaponImpactPositionGTA.Ped
LeaveGroup()GTA.Ped
LeftPositionGTA.Entity
LodDistanceGTA.Entity
MarkAsNoLongerNeeded()GTA.Entity
MaterialCollidingWithGTA.Entity
MatrixGTA.Entity
MaxDrivingSpeedGTA.Ped
MaxHealthGTA.Ped
MaxHealthFloatGTA.Entity
MaxSpeedGTA.Entity
MeleeTargetGTA.Ped
MemoryAddressGTA.Entity
ModelGTA.Entity
MoneyGTA.Ped
MovementAnimationSetGTA.Ped
NativeValueGTA.PoolObject
NeverLeavesGroupGTA.Ped
OpacityGTA.Entity
OpenParachute()GTA.Ped
operator InputArgument(Entity value)GTA.Entitystatic
operator!=(Entity left, Entity right)GTA.Entitystatic
operator==(Entity left, Entity right)GTA.Entitystatic
ParachuteLandingTypeGTA.Ped
ParachuteStateGTA.Ped
PedGroupGTA.Ped
PlayAmbientSpeech(string speechName, SpeechModifier modifier=SpeechModifier.Standard)GTA.Ped
PlayAmbientSpeech(string speechName, string voiceName, SpeechModifier modifier=SpeechModifier.Standard)GTA.Ped
PoolObject(int handle)GTA.PoolObjectprotected
PositionGTA.Entity
PositionNoOffsetGTA.Entity
QuaternionGTA.Entity
Ragdoll(int duration=-1, RagdollType ragdollType=RagdollType.Normal)GTA.Ped
RearPositionGTA.Entity
RelationshipGroupGTA.Ped
RemoveHelmet(bool instantly)GTA.Ped
RemoveParticleEffects()GTA.Entity
ResetConfigFlag(int flagID)GTA.Ped
ResetOpacity()GTA.Entity
Resurrect()GTA.Ped
RightPositionGTA.Entity
RightVectorGTA.Entity
RotationGTA.Entity
RotationVelocityGTA.Entity
SeatIndexGTA.Ped
SetConfigFlag(int flagID, bool value)GTA.Ped
SetIntoVehicle(Vehicle vehicle, VehicleSeat seat)GTA.Ped
SetNoCollision(Entity entity, bool toggle)GTA.Entity
ShootRateGTA.Ped
SpeedGTA.Entity
StaysInVehicleWhenJackedGTA.Ped
StyleGTA.Ped
SubmersionLevelGTA.Entity
SweatGTA.Ped
TaskGTA.Ped
TaskSequenceProgressGTA.Ped
UpVectorGTA.Entity
VehicleDrivingFlagsGTA.Ped
VehicleTryingToEnterGTA.Ped
VehicleWeaponGTA.Ped
VelocityGTA.Entity
VoiceGTA.Ped
WasKilledByStealthGTA.Ped
WasKilledByTakedownGTA.Ped
WeaponsGTA.Ped
WetnessHeightGTA.Ped