| AbovePosition | GTA.Entity | |
| Accuracy | GTA.Ped | |
| AddBlip() | GTA.Entity | |
| AlwaysKeepTask | GTA.Ped | |
| ApplyDamage(int damageAmount) | GTA.Ped | |
| ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
| ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
| Armor | GTA.Ped | |
| ArmorFloat | GTA.Ped | |
| AttachedBlip | GTA.Entity | |
| AttachedBlips | GTA.Entity | |
| AttachedEntity | GTA.Entity | |
| AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
| AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
| BelowPosition | GTA.Entity | |
| BlockPermanentEvents | GTA.Ped | |
| Bones | GTA.Ped | |
| CanBeDraggedOutOfVehicle | GTA.Ped | |
| CanBeKnockedOffBike | GTA.Ped | |
| CanBeShotInVehicle | GTA.Ped | |
| CanBeTargetted | GTA.Ped | |
| CancelRagdoll() | GTA.Ped | |
| CanFlyThroughWindscreen | GTA.Ped | |
| CanPlayGestures | GTA.Ped | |
| CanRagdoll | GTA.Ped | |
| CanSufferCriticalHits | GTA.Ped | |
| CanSwitchWeapons | GTA.Ped | |
| CanWearHelmet | GTA.Ped | |
| CanWrithe | GTA.Ped | |
| ClearBloodDamage() | GTA.Ped | |
| ClearLastWeaponDamage() | GTA.Ped | virtual |
| ClearVisibleDamage() | GTA.Ped | |
| Clone(float heading=0.0f) | GTA.Ped | |
| CurrentVehicle | GTA.Ped | |
| Delete() | GTA.Entity | virtual |
| Detach() | GTA.Entity | |
| DiesInstantlyInWater | GTA.Ped | |
| DiesOnLowHealth | GTA.Ped | |
| DrivingSpeed | GTA.Ped | |
| DrivingStyle | GTA.Ped | |
| DropsEquippedWeaponOnDeath | GTA.Ped | |
| DrownsInSinkingVehicle | GTA.Ped | |
| DrownsInWater | GTA.Ped | |
| EntityType | GTA.Entity | |
| Equals(object obj) | GTA.Entity | |
| Euphoria | GTA.Ped | |
| Exists() | GTA.Ped | virtual |
| FatalInjuryHealthThreshold | GTA.Ped | |
| FiringPattern | GTA.Ped | |
| ForwardVector | GTA.Entity | |
| FromHandle(int handle) | GTA.Entity | static |
| FrontPosition | GTA.Entity | |
| Gender | GTA.Ped | |
| GetConfigFlag(int flagID) | GTA.Ped | |
| GetHashCode() | GTA.Entity | |
| GetOffsetPosition(Vector3 offset) | GTA.Entity | |
| GetPositionOffset(Vector3 worldCoords) | GTA.Entity | |
| GetRelationshipWithPed(Ped ped) | GTA.Ped | |
| GiveHelmet(bool canBeRemovedByPed, Helmet helmetType, int textureIndex) | GTA.Ped | |
| Handle | GTA.PoolObject | |
| HasBeenDamagedBy(WeaponHash weapon) | GTA.Ped | virtual |
| GTA::Entity.HasBeenDamagedBy(Entity entity) | GTA.Entity | |
| HasBeenDamagedByAnyMeleeWeapon() | GTA.Ped | virtual |
| HasBeenDamagedByAnyWeapon() | GTA.Ped | virtual |
| HasCollided | GTA.Entity | |
| HasGravity | GTA.Entity | |
| Heading | GTA.Entity | |
| Health | GTA.Entity | |
| HealthFloat | GTA.Entity | |
| HeightAboveGround | GTA.Entity | |
| InjuryHealthThreshold | GTA.Ped | |
| IsAiming | GTA.Ped | |
| IsAimingFromCover | GTA.Ped | |
| IsAlive | GTA.Entity | |
| IsAmbientSpeechEnabled | GTA.Ped | |
| IsAmbientSpeechPlaying | GTA.Ped | |
| IsAnySpeechPlaying | GTA.Ped | |
| IsAttached() | GTA.Entity | |
| IsAttachedTo(Entity entity) | GTA.Entity | |
| IsBeingJacked | GTA.Ped | |
| IsBeingStealthKilled | GTA.Ped | |
| IsBeingStunned | GTA.Ped | |
| IsBulletProof | GTA.Entity | |
| IsClimbing | GTA.Ped | |
| IsCollisionEnabled | GTA.Entity | |
| IsCollisionProof | GTA.Entity | |
| IsCuffed | GTA.Ped | |
| IsDead | GTA.Entity | |
| IsDiving | GTA.Ped | |
| IsDoingDriveBy | GTA.Ped | |
| IsDucking | GTA.Ped | |
| IsEnemy | GTA.Ped | |
| IsExplosionProof | GTA.Entity | |
| IsFalling | GTA.Ped | |
| IsFireProof | GTA.Entity | |
| IsFleeing | GTA.Ped | |
| IsGettingIntoVehicle | GTA.Ped | |
| IsGettingUp | GTA.Ped | |
| IsGoingIntoCover | GTA.Ped | |
| IsHeadtracking(Entity entity) | GTA.Ped | |
| IsHuman | GTA.Ped | |
| IsIdle | GTA.Ped | |
| IsInAir | GTA.Entity | |
| IsInAngledArea(Vector3 origin, Vector3 edge, float angle) | GTA.Entity | |
| IsInArea(Vector3 minBounds, Vector3 maxBounds) | GTA.Entity | |
| IsInBoat | GTA.Ped | |
| IsInCombat | GTA.Ped | |
| IsInCombatAgainst(Ped target) | GTA.Ped | |
| IsInCover | GTA.Ped | |
| IsInCoverFacingLeft | GTA.Ped | |
| IsInFlyingVehicle | GTA.Ped | |
| IsInGroup | GTA.Ped | |
| IsInHeli | GTA.Ped | |
| IsInjured | GTA.Ped | |
| IsInMeleeCombat | GTA.Ped | |
| IsInParachuteFreeFall | GTA.Ped | |
| IsInPlane | GTA.Ped | |
| IsInPoliceVehicle | GTA.Ped | |
| IsInRange(Vector3 position, float range) | GTA.Entity | |
| IsInStealthMode | GTA.Ped | |
| IsInSub | GTA.Ped | |
| IsInTaxi | GTA.Ped | |
| IsInTrain | GTA.Ped | |
| IsInVehicle() | GTA.Ped | |
| IsInVehicle(Vehicle vehicle) | GTA.Ped | |
| IsInvincible | GTA.Entity | |
| IsInWater | GTA.Entity | |
| IsJacking | GTA.Ped | |
| IsJumping | GTA.Ped | |
| IsJumpingOutOfVehicle | GTA.Ped | |
| IsMeleeProof | GTA.Entity | |
| IsNearEntity(Entity entity, Vector3 bounds) | GTA.Entity | |
| IsOccluded | GTA.Entity | |
| IsOnBike | GTA.Ped | |
| IsOnFire | GTA.Entity | |
| IsOnFoot | GTA.Ped | |
| IsOnlyDamagedByPlayer | GTA.Entity | |
| IsOnScreen | GTA.Entity | |
| IsPainAudioEnabled | GTA.Ped | |
| IsPerformingStealthKill | GTA.Ped | |
| IsPersistent | GTA.Entity | |
| IsPlantingBomb | GTA.Ped | |
| IsPlayer | GTA.Ped | |
| IsPositionFrozen | GTA.Entity | |
| IsPriorityTargetForEnemies | GTA.Ped | |
| IsProne | GTA.Ped | |
| IsRagdoll | GTA.Ped | |
| IsRecordingCollisions | GTA.Entity | |
| IsReloading | GTA.Ped | |
| IsRendered | GTA.Entity | |
| IsRunning | GTA.Ped | |
| IsScriptedSpeechPlaying | GTA.Ped | |
| IsShooting | GTA.Ped | |
| IsSittingInVehicle() | GTA.Ped | |
| IsSittingInVehicle(Vehicle vehicle) | GTA.Ped | |
| IsSprinting | GTA.Ped | |
| IsStopped | GTA.Ped | |
| IsSwimming | GTA.Ped | |
| IsSwimmingUnderWater | GTA.Ped | |
| IsTouching(Model model) | GTA.Entity | |
| IsTouching(Entity entity) | GTA.Entity | |
| IsTryingToEnterALockedVehicle | GTA.Ped | |
| IsUpright | GTA.Entity | |
| IsUpsideDown | GTA.Entity | |
| IsVaulting | GTA.Ped | |
| IsVisible | GTA.Entity | |
| IsWalking | GTA.Ped | |
| IsWearingHelmet | GTA.Ped | |
| Jacker | GTA.Ped | |
| JackTarget | GTA.Ped | |
| Kill() | GTA.Ped | |
| Killer | GTA.Ped | |
| LastVehicle | GTA.Ped | |
| LastWeaponImpactPosition | GTA.Ped | |
| LeaveGroup() | GTA.Ped | |
| LeftPosition | GTA.Entity | |
| LodDistance | GTA.Entity | |
| MarkAsNoLongerNeeded() | GTA.Entity | |
| MaterialCollidingWith | GTA.Entity | |
| Matrix | GTA.Entity | |
| MaxDrivingSpeed | GTA.Ped | |
| MaxHealth | GTA.Ped | |
| MaxHealthFloat | GTA.Entity | |
| MaxSpeed | GTA.Entity | |
| MeleeTarget | GTA.Ped | |
| MemoryAddress | GTA.Entity | |
| Model | GTA.Entity | |
| Money | GTA.Ped | |
| MovementAnimationSet | GTA.Ped | |
| NativeValue | GTA.PoolObject | |
| NeverLeavesGroup | GTA.Ped | |
| Opacity | GTA.Entity | |
| OpenParachute() | GTA.Ped | |
| operator InputArgument(Entity value) | GTA.Entity | static |
| operator!=(Entity left, Entity right) | GTA.Entity | static |
| operator==(Entity left, Entity right) | GTA.Entity | static |
| ParachuteLandingType | GTA.Ped | |
| ParachuteState | GTA.Ped | |
| PedGroup | GTA.Ped | |
| PlayAmbientSpeech(string speechName, SpeechModifier modifier=SpeechModifier.Standard) | GTA.Ped | |
| PlayAmbientSpeech(string speechName, string voiceName, SpeechModifier modifier=SpeechModifier.Standard) | GTA.Ped | |
| PoolObject(int handle) | GTA.PoolObject | protected |
| Position | GTA.Entity | |
| PositionNoOffset | GTA.Entity | |
| Quaternion | GTA.Entity | |
| Ragdoll(int duration=-1, RagdollType ragdollType=RagdollType.Normal) | GTA.Ped | |
| RearPosition | GTA.Entity | |
| RelationshipGroup | GTA.Ped | |
| RemoveHelmet(bool instantly) | GTA.Ped | |
| RemoveParticleEffects() | GTA.Entity | |
| ResetConfigFlag(int flagID) | GTA.Ped | |
| ResetOpacity() | GTA.Entity | |
| Resurrect() | GTA.Ped | |
| RightPosition | GTA.Entity | |
| RightVector | GTA.Entity | |
| Rotation | GTA.Entity | |
| RotationVelocity | GTA.Entity | |
| SeatIndex | GTA.Ped | |
| SetConfigFlag(int flagID, bool value) | GTA.Ped | |
| SetIntoVehicle(Vehicle vehicle, VehicleSeat seat) | GTA.Ped | |
| SetNoCollision(Entity entity, bool toggle) | GTA.Entity | |
| ShootRate | GTA.Ped | |
| Speed | GTA.Entity | |
| StaysInVehicleWhenJacked | GTA.Ped | |
| Style | GTA.Ped | |
| SubmersionLevel | GTA.Entity | |
| Sweat | GTA.Ped | |
| Task | GTA.Ped | |
| TaskSequenceProgress | GTA.Ped | |
| UpVector | GTA.Entity | |
| VehicleDrivingFlags | GTA.Ped | |
| VehicleTryingToEnter | GTA.Ped | |
| VehicleWeapon | GTA.Ped | |
| Velocity | GTA.Entity | |
| Voice | GTA.Ped | |
| WasKilledByStealth | GTA.Ped | |
| WasKilledByTakedown | GTA.Ped | |
| Weapons | GTA.Ped | |
| WetnessHeight | GTA.Ped | |