AbovePosition | GTA.Entity | |
Accuracy | GTA.Ped | |
AddBlip() | GTA.Entity | |
AlwaysKeepTask | GTA.Ped | |
ApplyDamage(int damageAmount) | GTA.Ped | |
ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
Armor | GTA.Ped | |
ArmorFloat | GTA.Ped | |
AttachedBlip | GTA.Entity | |
AttachedBlips | GTA.Entity | |
AttachedEntity | GTA.Entity | |
AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
BelowPosition | GTA.Entity | |
BlockPermanentEvents | GTA.Ped | |
Bones | GTA.Ped | |
CanBeDraggedOutOfVehicle | GTA.Ped | |
CanBeKnockedOffBike | GTA.Ped | |
CanBeShotInVehicle | GTA.Ped | |
CanBeTargetted | GTA.Ped | |
CancelRagdoll() | GTA.Ped | |
CanFlyThroughWindscreen | GTA.Ped | |
CanPlayGestures | GTA.Ped | |
CanRagdoll | GTA.Ped | |
CanSufferCriticalHits | GTA.Ped | |
CanSwitchWeapons | GTA.Ped | |
CanWearHelmet | GTA.Ped | |
CanWrithe | GTA.Ped | |
ClearBloodDamage() | GTA.Ped | |
ClearLastWeaponDamage() | GTA.Ped | virtual |
ClearVisibleDamage() | GTA.Ped | |
Clone(float heading=0.0f) | GTA.Ped | |
CurrentVehicle | GTA.Ped | |
Delete() | GTA.Entity | virtual |
Detach() | GTA.Entity | |
DiesInstantlyInWater | GTA.Ped | |
DiesOnLowHealth | GTA.Ped | |
DrivingSpeed | GTA.Ped | |
DrivingStyle | GTA.Ped | |
DropsEquippedWeaponOnDeath | GTA.Ped | |
DrownsInSinkingVehicle | GTA.Ped | |
DrownsInWater | GTA.Ped | |
EntityType | GTA.Entity | |
Equals(object obj) | GTA.Entity | |
Euphoria | GTA.Ped | |
Exists() | GTA.Ped | virtual |
FatalInjuryHealthThreshold | GTA.Ped | |
FiringPattern | GTA.Ped | |
ForwardVector | GTA.Entity | |
FromHandle(int handle) | GTA.Entity | static |
FrontPosition | GTA.Entity | |
Gender | GTA.Ped | |
GetConfigFlag(int flagID) | GTA.Ped | |
GetHashCode() | GTA.Entity | |
GetOffsetPosition(Vector3 offset) | GTA.Entity | |
GetPositionOffset(Vector3 worldCoords) | GTA.Entity | |
GetRelationshipWithPed(Ped ped) | GTA.Ped | |
GiveHelmet(bool canBeRemovedByPed, Helmet helmetType, int textureIndex) | GTA.Ped | |
Handle | GTA.PoolObject | |
HasBeenDamagedBy(WeaponHash weapon) | GTA.Ped | virtual |
GTA::Entity.HasBeenDamagedBy(Entity entity) | GTA.Entity | |
HasBeenDamagedByAnyMeleeWeapon() | GTA.Ped | virtual |
HasBeenDamagedByAnyWeapon() | GTA.Ped | virtual |
HasCollided | GTA.Entity | |
HasGravity | GTA.Entity | |
Heading | GTA.Entity | |
Health | GTA.Entity | |
HealthFloat | GTA.Entity | |
HeightAboveGround | GTA.Entity | |
InjuryHealthThreshold | GTA.Ped | |
IsAiming | GTA.Ped | |
IsAimingFromCover | GTA.Ped | |
IsAlive | GTA.Entity | |
IsAmbientSpeechEnabled | GTA.Ped | |
IsAmbientSpeechPlaying | GTA.Ped | |
IsAnySpeechPlaying | GTA.Ped | |
IsAttached() | GTA.Entity | |
IsAttachedTo(Entity entity) | GTA.Entity | |
IsBeingJacked | GTA.Ped | |
IsBeingStealthKilled | GTA.Ped | |
IsBeingStunned | GTA.Ped | |
IsBulletProof | GTA.Entity | |
IsClimbing | GTA.Ped | |
IsCollisionEnabled | GTA.Entity | |
IsCollisionProof | GTA.Entity | |
IsCuffed | GTA.Ped | |
IsDead | GTA.Entity | |
IsDiving | GTA.Ped | |
IsDoingDriveBy | GTA.Ped | |
IsDucking | GTA.Ped | |
IsEnemy | GTA.Ped | |
IsExplosionProof | GTA.Entity | |
IsFalling | GTA.Ped | |
IsFireProof | GTA.Entity | |
IsFleeing | GTA.Ped | |
IsGettingIntoVehicle | GTA.Ped | |
IsGettingUp | GTA.Ped | |
IsGoingIntoCover | GTA.Ped | |
IsHeadtracking(Entity entity) | GTA.Ped | |
IsHuman | GTA.Ped | |
IsIdle | GTA.Ped | |
IsInAir | GTA.Entity | |
IsInAngledArea(Vector3 origin, Vector3 edge, float angle) | GTA.Entity | |
IsInArea(Vector3 minBounds, Vector3 maxBounds) | GTA.Entity | |
IsInBoat | GTA.Ped | |
IsInCombat | GTA.Ped | |
IsInCombatAgainst(Ped target) | GTA.Ped | |
IsInCover | GTA.Ped | |
IsInCoverFacingLeft | GTA.Ped | |
IsInFlyingVehicle | GTA.Ped | |
IsInGroup | GTA.Ped | |
IsInHeli | GTA.Ped | |
IsInjured | GTA.Ped | |
IsInMeleeCombat | GTA.Ped | |
IsInParachuteFreeFall | GTA.Ped | |
IsInPlane | GTA.Ped | |
IsInPoliceVehicle | GTA.Ped | |
IsInRange(Vector3 position, float range) | GTA.Entity | |
IsInStealthMode | GTA.Ped | |
IsInSub | GTA.Ped | |
IsInTaxi | GTA.Ped | |
IsInTrain | GTA.Ped | |
IsInVehicle() | GTA.Ped | |
IsInVehicle(Vehicle vehicle) | GTA.Ped | |
IsInvincible | GTA.Entity | |
IsInWater | GTA.Entity | |
IsJacking | GTA.Ped | |
IsJumping | GTA.Ped | |
IsJumpingOutOfVehicle | GTA.Ped | |
IsMeleeProof | GTA.Entity | |
IsNearEntity(Entity entity, Vector3 bounds) | GTA.Entity | |
IsOccluded | GTA.Entity | |
IsOnBike | GTA.Ped | |
IsOnFire | GTA.Entity | |
IsOnFoot | GTA.Ped | |
IsOnlyDamagedByPlayer | GTA.Entity | |
IsOnScreen | GTA.Entity | |
IsPainAudioEnabled | GTA.Ped | |
IsPerformingStealthKill | GTA.Ped | |
IsPersistent | GTA.Entity | |
IsPlantingBomb | GTA.Ped | |
IsPlayer | GTA.Ped | |
IsPositionFrozen | GTA.Entity | |
IsPriorityTargetForEnemies | GTA.Ped | |
IsProne | GTA.Ped | |
IsRagdoll | GTA.Ped | |
IsRecordingCollisions | GTA.Entity | |
IsReloading | GTA.Ped | |
IsRendered | GTA.Entity | |
IsRunning | GTA.Ped | |
IsScriptedSpeechPlaying | GTA.Ped | |
IsShooting | GTA.Ped | |
IsSittingInVehicle() | GTA.Ped | |
IsSittingInVehicle(Vehicle vehicle) | GTA.Ped | |
IsSprinting | GTA.Ped | |
IsStopped | GTA.Ped | |
IsSwimming | GTA.Ped | |
IsSwimmingUnderWater | GTA.Ped | |
IsTouching(Model model) | GTA.Entity | |
IsTouching(Entity entity) | GTA.Entity | |
IsTryingToEnterALockedVehicle | GTA.Ped | |
IsUpright | GTA.Entity | |
IsUpsideDown | GTA.Entity | |
IsVaulting | GTA.Ped | |
IsVisible | GTA.Entity | |
IsWalking | GTA.Ped | |
IsWearingHelmet | GTA.Ped | |
Jacker | GTA.Ped | |
JackTarget | GTA.Ped | |
Kill() | GTA.Ped | |
Killer | GTA.Ped | |
LastVehicle | GTA.Ped | |
LastWeaponImpactPosition | GTA.Ped | |
LeaveGroup() | GTA.Ped | |
LeftPosition | GTA.Entity | |
LodDistance | GTA.Entity | |
MarkAsNoLongerNeeded() | GTA.Entity | |
MaterialCollidingWith | GTA.Entity | |
Matrix | GTA.Entity | |
MaxDrivingSpeed | GTA.Ped | |
MaxHealth | GTA.Ped | |
MaxHealthFloat | GTA.Entity | |
MaxSpeed | GTA.Entity | |
MeleeTarget | GTA.Ped | |
MemoryAddress | GTA.Entity | |
Model | GTA.Entity | |
Money | GTA.Ped | |
MovementAnimationSet | GTA.Ped | |
NativeValue | GTA.PoolObject | |
NeverLeavesGroup | GTA.Ped | |
Opacity | GTA.Entity | |
OpenParachute() | GTA.Ped | |
operator InputArgument(Entity value) | GTA.Entity | static |
operator!=(Entity left, Entity right) | GTA.Entity | static |
operator==(Entity left, Entity right) | GTA.Entity | static |
ParachuteLandingType | GTA.Ped | |
ParachuteState | GTA.Ped | |
PedGroup | GTA.Ped | |
PlayAmbientSpeech(string speechName, SpeechModifier modifier=SpeechModifier.Standard) | GTA.Ped | |
PlayAmbientSpeech(string speechName, string voiceName, SpeechModifier modifier=SpeechModifier.Standard) | GTA.Ped | |
PoolObject(int handle) | GTA.PoolObject | protected |
Position | GTA.Entity | |
PositionNoOffset | GTA.Entity | |
Quaternion | GTA.Entity | |
Ragdoll(int duration=-1, RagdollType ragdollType=RagdollType.Normal) | GTA.Ped | |
RearPosition | GTA.Entity | |
RelationshipGroup | GTA.Ped | |
RemoveHelmet(bool instantly) | GTA.Ped | |
RemoveParticleEffects() | GTA.Entity | |
ResetConfigFlag(int flagID) | GTA.Ped | |
ResetOpacity() | GTA.Entity | |
Resurrect() | GTA.Ped | |
RightPosition | GTA.Entity | |
RightVector | GTA.Entity | |
Rotation | GTA.Entity | |
RotationVelocity | GTA.Entity | |
SeatIndex | GTA.Ped | |
SetConfigFlag(int flagID, bool value) | GTA.Ped | |
SetIntoVehicle(Vehicle vehicle, VehicleSeat seat) | GTA.Ped | |
SetNoCollision(Entity entity, bool toggle) | GTA.Entity | |
ShootRate | GTA.Ped | |
Speed | GTA.Entity | |
StaysInVehicleWhenJacked | GTA.Ped | |
Style | GTA.Ped | |
SubmersionLevel | GTA.Entity | |
Sweat | GTA.Ped | |
Task | GTA.Ped | |
TaskSequenceProgress | GTA.Ped | |
UpVector | GTA.Entity | |
VehicleDrivingFlags | GTA.Ped | |
VehicleTryingToEnter | GTA.Ped | |
VehicleWeapon | GTA.Ped | |
Velocity | GTA.Entity | |
Voice | GTA.Ped | |
WasKilledByStealth | GTA.Ped | |
WasKilledByTakedown | GTA.Ped | |
Weapons | GTA.Ped | |
WetnessHeight | GTA.Ped | |