SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Properties | |
new Ped | Owner [get] |
Properties inherited from GTA.EntityBone | |
int | Index [get] |
Gets the bone index of this EntityBone. More... | |
Entity | Owner [get] |
Gets the owner Entity this bone belongs to. More... | |
Matrix | PoseMatrix [get, set] |
Gets or sets the dynamic Matrix of this EntityBone relative to the Entity its part of. More... | |
Matrix | RelativeMatrix [get] |
Gets the Matrix of this EntityBone relative to the Entity its part of. More... | |
Vector3 | Pose [get, set] |
Gets or sets the current pose offset (dynamic position) of this EntityBone relative to the Entity its part of. More... | |
Vector3 | RelativePosition [get] |
Gets the position of this EntityBone relative to the Entity its part of. More... | |
Vector3 | UpVector [get] |
Gets the vector that points above this EntityBone relative to the world. More... | |
Vector3 | RightVector [get] |
Gets the vector that points to the right of this EntityBone relative to the world. More... | |
Vector3 | ForwardVector [get] |
Gets the vector that points in front of this EntityBone relative to the world. More... | |
Vector3 | RelativeUpVector [get] |
Gets the vector that points above this EntityBone relative to the Entity its part of. More... | |
Vector3 | RelativeRightVector [get] |
Gets the vector that points to the right of this EntityBone relative to the Entity its part of. More... | |
Vector3 | RelativeForwardVector [get] |
Gets the vector that points in front of this EntityBone relative to the Entity its part of. More... | |
Additional Inherited Members | |
Public Member Functions inherited from GTA.EntityBone | |
Vector3 | GetOffsetPosition (Vector3 offset) |
Gets the position in world coordinates of an offset relative this EntityBone More... | |
Vector3 | GetRelativeOffsetPosition (Vector3 offset) |
Gets the position relative to the Entity of an offset relative this EntityBone More... | |
Vector3 | GetPositionOffset (Vector3 worldCoords) |
Gets the relative offset of this EntityBone from a world coordinates position More... | |
Vector3 | GetRelativePositionOffset (Vector3 entityOffset) |
Gets the relative offset of this EntityBone from an offset from the Entity More... | |
override bool | Equals (object obj) |
Determines if an object refers to the same bone as this EntityBone. More... | |
override int | GetHashCode () |
Static Public Member Functions inherited from GTA.EntityBone | |
static bool | operator== (EntityBone left, EntityBone right) |
Determines if two EntityBones refer to the same bone. More... | |
static bool | operator!= (EntityBone left, EntityBone right) |
Determines if two EntityBones don't refer to the same bone. More... | |
static bool | operator== (EntityBone entityBone, Bone boneId) |
Determines if an EntityBone refers to a specific bone. More... | |
static bool | operator!= (EntityBone entityBone, Bone boneId) |
Determines if an EntityBone doesn't refer to a specific bone. More... | |
static implicit | operator int (EntityBone entityBone) |
Converts an EntityBone to a bone index. More... | |
static implicit | operator InputArgument (EntityBone entityBone) |
Converts an EntityBone to a native input argument. More... | |
Public Attributes inherited from GTA.EntityBone | |
bool | IsValid => Owner.Exists() && Index != -1 |
Determines if this EntityBone is valid. More... | |
Vector3 | Position => Function.Call<Vector3>(Hash.GET_WORLD_POSITION_OF_ENTITY_BONE, Owner.Handle, Index) |
Gets the position of this EntityBone in world coordinates. More... | |
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