◆ IsVariationValid()
bool GTA.PedComponent.IsVariationValid |
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int |
index, |
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int |
textureIndex = 0 |
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) |
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◆ SetVariation()
bool GTA.PedComponent.SetVariation |
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int |
index, |
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int |
textureIndex = 0 |
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) |
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◆ ToString()
override string GTA.PedComponent.ToString |
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| ) |
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◆ Count
int GTA.PedComponent.Count => Function.Call<int>(Hash.GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS, _ped.Handle, Type) |
◆ HasAnyVariations
◆ HasTextureVariations
◆ HasVariations
bool GTA.PedComponent.HasVariations => Count > 1 |
◆ Name
string GTA.PedComponent.Name => Type.ToString() |
◆ Index
int GTA.PedComponent.Index |
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getset |
◆ TextureCount
int GTA.PedComponent.TextureCount |
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get |
◆ TextureIndex
int GTA.PedComponent.TextureIndex |
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getset |
◆ Type
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Peds/PedComponent.cs