◆ IsVariationValid()
| bool GTA.IPedVariation.IsVariationValid |
( |
int |
index, |
|
|
int |
textureIndex = 0 |
|
) |
| |
◆ SetVariation()
| bool GTA.IPedVariation.SetVariation |
( |
int |
index, |
|
|
int |
textureIndex = 0 |
|
) |
| |
◆ Count
| int GTA.IPedVariation.Count |
|
get |
◆ HasAnyVariations
| bool GTA.IPedVariation.HasAnyVariations |
|
get |
◆ HasTextureVariations
| bool GTA.IPedVariation.HasTextureVariations |
|
get |
◆ HasVariations
| bool GTA.IPedVariation.HasVariations |
|
get |
◆ Index
| int GTA.IPedVariation.Index |
|
getset |
◆ Name
| string GTA.IPedVariation.Name |
|
get |
◆ TextureCount
| int GTA.IPedVariation.TextureCount |
|
get |
◆ TextureIndex
| int GTA.IPedVariation.TextureIndex |
|
getset |
The documentation for this interface was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Peds/IPedVariation.cs