◆ IsVariationValid()
bool GTA.IPedVariation.IsVariationValid |
( |
int |
index, |
|
|
int |
textureIndex = 0 |
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) |
| |
◆ SetVariation()
bool GTA.IPedVariation.SetVariation |
( |
int |
index, |
|
|
int |
textureIndex = 0 |
|
) |
| |
◆ Count
int GTA.IPedVariation.Count |
|
get |
◆ HasAnyVariations
bool GTA.IPedVariation.HasAnyVariations |
|
get |
◆ HasTextureVariations
bool GTA.IPedVariation.HasTextureVariations |
|
get |
◆ HasVariations
bool GTA.IPedVariation.HasVariations |
|
get |
◆ Index
int GTA.IPedVariation.Index |
|
getset |
◆ Name
string GTA.IPedVariation.Name |
|
get |
◆ TextureCount
int GTA.IPedVariation.TextureCount |
|
get |
◆ TextureIndex
int GTA.IPedVariation.TextureIndex |
|
getset |
The documentation for this interface was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Peds/IPedVariation.cs