SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.IPedVariation Interface Reference
Inheritance diagram for GTA.IPedVariation:
GTA.PedComponent GTA.PedProp

Public Member Functions

bool SetVariation (int index, int textureIndex=0)
 
bool IsVariationValid (int index, int textureIndex=0)
 

Properties

int Count [get]
 
int Index [get, set]
 
int TextureCount [get]
 
int TextureIndex [get, set]
 
string Name [get]
 
bool HasVariations [get]
 
bool HasTextureVariations [get]
 
bool HasAnyVariations [get]
 

Member Function Documentation

◆ IsVariationValid()

bool GTA.IPedVariation.IsVariationValid ( int  index,
int  textureIndex = 0 
)

Implemented in GTA.PedComponent, and GTA.PedProp.

◆ SetVariation()

bool GTA.IPedVariation.SetVariation ( int  index,
int  textureIndex = 0 
)

Implemented in GTA.PedComponent, and GTA.PedProp.

Property Documentation

◆ Count

int GTA.IPedVariation.Count
get

◆ HasAnyVariations

bool GTA.IPedVariation.HasAnyVariations
get

◆ HasTextureVariations

bool GTA.IPedVariation.HasTextureVariations
get

◆ HasVariations

bool GTA.IPedVariation.HasVariations
get

◆ Index

int GTA.IPedVariation.Index
getset

◆ Name

string GTA.IPedVariation.Name
get

◆ TextureCount

int GTA.IPedVariation.TextureCount
get

◆ TextureIndex

int GTA.IPedVariation.TextureIndex
getset

The documentation for this interface was generated from the following file: