◆ Pickup()
GTA.Pickup.Pickup |
( |
int |
handle | ) |
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◆ Delete()
override void GTA.Pickup.Delete |
( |
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virtual |
◆ Equals()
override bool GTA.Pickup.Equals |
( |
object |
obj | ) |
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Determines if an object refers to the same pickup as this Pickup.
- Parameters
-
- Returns
true
if the obj is the same pickup as this Pickup; otherwise, false
.
◆ Exists()
override bool GTA.Pickup.Exists |
( |
| ) |
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virtual |
◆ GetHashCode()
override int GTA.Pickup.GetHashCode |
( |
| ) |
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◆ ObjectExists()
bool GTA.Pickup.ObjectExists |
( |
| ) |
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Determines if the object of this Pickup exists.
- Returns
◆ operator InputArgument()
Converts a Pickup to a native input argument.
◆ operator!=()
static bool GTA.Pickup.operator!= |
( |
Pickup |
left, |
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Pickup |
right |
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) |
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static |
Determines if two Pickups don't refer to the same pickup.
- Parameters
-
- Returns
true
if left is not the same pickup as right ; otherwise, false
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◆ operator==()
static bool GTA.Pickup.operator== |
( |
Pickup |
left, |
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Pickup |
right |
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) |
| |
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static |
Determines if two Pickups refer to the same pickup.
- Parameters
-
- Returns
true
if left is the same pickup as right ; otherwise, false
.
◆ IsCollected
bool GTA.Pickup.IsCollected => Function.Call<bool>(Hash.HAS_PICKUP_BEEN_COLLECTED, Handle) |
Gets if this Pickup has been collected.
◆ Position
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Pickup.cs