AbovePosition | GTA.Entity | |
Acceleration | GTA.Vehicle | |
AddBlip() | GTA.Entity | |
AlarmTimeLeft | GTA.Vehicle | |
ApplyDamage(Vector3 position, float damageAmount, float radius) | GTA.Vehicle | |
ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
AreBrakeLightsOn | GTA.Vehicle | |
AreHighBeamsOn | GTA.Vehicle | |
AreLightsOn | GTA.Vehicle | |
AttachedBlip | GTA.Entity | |
AttachedBlips | GTA.Entity | |
AttachedEntity | GTA.Entity | |
AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
BelowPosition | GTA.Entity | |
BodyHealth | GTA.Vehicle | |
Bones | GTA.Entity | |
BrakePower | GTA.Vehicle | |
CanBeVisiblyDamaged | GTA.Vehicle | |
CanEngineDegrade | GTA.Vehicle | |
CanTiresBurst | GTA.Vehicle | |
CanWheelsBreak | GTA.Vehicle | |
CargoBobMagnetGrabVehicle() | GTA.Vehicle | |
CargoBobMagnetReleaseVehicle() | GTA.Vehicle | |
ClassDisplayName | GTA.Vehicle | |
ClassLocalizedName | GTA.Vehicle | |
ClassType | GTA.Vehicle | |
ClearLastWeaponDamage() | GTA.Entity | virtual |
CloseBombBay() | GTA.Vehicle | |
Clutch | GTA.Vehicle | |
CreatePedOnSeat(VehicleSeat seat, Model model) | GTA.Vehicle | |
CreateRandomPedOnSeat(VehicleSeat seat) | GTA.Vehicle | |
CurrentGear | GTA.Vehicle | |
CurrentRPM | GTA.Vehicle | |
Delete() | GTA.Entity | virtual |
Detach() | GTA.Entity | |
DetachFromTowTruck() | GTA.Vehicle | |
DetachTowedVehicle() | GTA.Vehicle | |
DirtLevel | GTA.Vehicle | |
DisplayName | GTA.Vehicle | |
Doors | GTA.Vehicle | |
Driver | GTA.Vehicle | |
DropCargobobHook(CargobobHook hook) | GTA.Vehicle | |
DropsMoneyOnExplosion | GTA.Vehicle | |
EngineHealth | GTA.Vehicle | |
EnginePowerMultiplier | GTA.Vehicle | |
EngineTemperature | GTA.Vehicle | |
EngineTorqueMultiplier | GTA.Vehicle | |
EntityType | GTA.Entity | |
Equals(object obj) | GTA.Entity | |
Exists() | GTA.Vehicle | virtual |
Explode() | GTA.Vehicle | |
ExtraExists(int extra) | GTA.Vehicle | |
ForwardSpeed | GTA.Vehicle | |
ForwardVector | GTA.Entity | |
FromHandle(int handle) | GTA.Entity | static |
FrontPosition | GTA.Entity | |
FuelLevel | GTA.Vehicle | |
Gears | GTA.Vehicle | |
GetAllModels() | GTA.Vehicle | static |
GetAllModelsOfClass(VehicleClass vehicleClass) | GTA.Vehicle | static |
GetAllModelValues() | GTA.Vehicle | static |
GetClassDisplayName(VehicleClass vehicleClass) | GTA.Vehicle | static |
GetHashCode() | GTA.Entity | |
GetModelClass(Model vehicleModel) | GTA.Vehicle | static |
GetModelDisplayName(Model vehicleModel) | GTA.Vehicle | static |
GetOffsetPosition(Vector3 offset) | GTA.Entity | |
GetPedOnSeat(VehicleSeat seat) | GTA.Vehicle | |
GetPositionOffset(Vector3 worldCoords) | GTA.Entity | |
Handle | GTA.PoolObject | |
HasBeenDamagedBy(Entity entity) | GTA.Entity | |
HasBeenDamagedBy(WeaponHash weapon) | GTA.Entity | virtual |
HasBeenDamagedByAnyMeleeWeapon() | GTA.Entity | virtual |
HasBeenDamagedByAnyWeapon() | GTA.Entity | virtual |
HasBombBay | GTA.Vehicle | |
HasCollided | GTA.Entity | |
HasForks | GTA.Vehicle | |
HasGravity | GTA.Entity | |
HasRoof | GTA.Vehicle | |
HasSiren | GTA.Vehicle | |
HasTowArm | GTA.Vehicle | |
Heading | GTA.Entity | |
Health | GTA.Entity | |
HealthFloat | GTA.Entity | |
HeightAboveGround | GTA.Entity | |
HeliBladesSpeed | GTA.Vehicle | |
HeliEngineHealth | GTA.Vehicle | |
HeliMainRotorHealth | GTA.Vehicle | |
HeliTailRotorHealth | GTA.Vehicle | |
HighGear | GTA.Vehicle | |
IsAlarmSet | GTA.Vehicle | |
IsAlarmSounding | GTA.Vehicle | |
IsAlive | GTA.Entity | |
IsAttached() | GTA.Entity | |
IsAttachedTo(Entity entity) | GTA.Entity | |
IsAxlesStrong | GTA.Vehicle | |
IsBulletProof | GTA.Entity | |
IsBurnoutForced | GTA.Vehicle | |
IsCargobobHookActive() | GTA.Vehicle | |
IsCargobobHookActive(CargobobHook hook) | GTA.Vehicle | |
IsCollisionEnabled | GTA.Entity | |
IsCollisionProof | GTA.Entity | |
IsConvertible | GTA.Vehicle | |
IsDamaged | GTA.Vehicle | |
IsDead | GTA.Entity | |
IsDriveable | GTA.Vehicle | |
IsEngineRunning | GTA.Vehicle | |
IsEngineStarting | GTA.Vehicle | |
IsExplosionProof | GTA.Entity | |
IsExtraOn(int extra) | GTA.Vehicle | |
IsFireProof | GTA.Entity | |
IsFrontBumperBrokenOff | GTA.Vehicle | |
IsHandbrakeForcedOn | GTA.Vehicle | |
IsInAir | GTA.Entity | |
IsInAngledArea(Vector3 origin, Vector3 edge, float angle) | GTA.Entity | |
IsInArea(Vector3 minBounds, Vector3 maxBounds) | GTA.Entity | |
IsInBurnout | GTA.Vehicle | |
IsInRange(Vector3 position, float range) | GTA.Entity | |
IsInteriorLightOn | GTA.Vehicle | |
IsInvincible | GTA.Entity | |
IsInWater | GTA.Entity | |
IsLeftHeadLightBroken | GTA.Vehicle | |
IsLeftIndicatorLightOn | GTA.Vehicle | |
IsMeleeProof | GTA.Entity | |
IsNearEntity(Entity entity, Vector3 bounds) | GTA.Entity | |
IsOccluded | GTA.Entity | |
IsOnAllWheels | GTA.Vehicle | |
IsOnFire | GTA.Entity | |
IsOnlyDamagedByPlayer | GTA.Entity | |
IsOnScreen | GTA.Entity | |
IsPersistent | GTA.Entity | |
IsPositionFrozen | GTA.Entity | |
IsRadioEnabled | GTA.Vehicle | |
IsRearBumperBrokenOff | GTA.Vehicle | |
IsRecordingCollisions | GTA.Entity | |
IsRendered | GTA.Entity | |
IsRightHeadLightBroken | GTA.Vehicle | |
IsRightIndicatorLightOn | GTA.Vehicle | |
IsSearchLightOn | GTA.Vehicle | |
IsSeatFree(VehicleSeat seat) | GTA.Vehicle | |
IsSirenActive | GTA.Vehicle | |
IsSirenSilent | GTA.Vehicle | |
IsStolen | GTA.Vehicle | |
IsStopped | GTA.Vehicle | |
IsStoppedAtTrafficLights | GTA.Vehicle | |
IsTaxiLightOn | GTA.Vehicle | |
IsTouching(Model model) | GTA.Entity | |
IsTouching(Entity entity) | GTA.Entity | |
IsUpright | GTA.Entity | |
IsUpsideDown | GTA.Entity | |
IsVisible | GTA.Entity | |
IsWanted | GTA.Vehicle | |
LandingGearState | GTA.Vehicle | |
LeftPosition | GTA.Entity | |
LightsMultiplier | GTA.Vehicle | |
LocalizedName | GTA.Vehicle | |
LockStatus | GTA.Vehicle | |
LodDistance | GTA.Entity | |
LodMultiplier | GTA.Vehicle | |
MarkAsNoLongerNeeded() | GTA.Entity | |
MaterialCollidingWith | GTA.Entity | |
Matrix | GTA.Entity | |
MaxBraking | GTA.Vehicle | |
MaxHealth | GTA.Entity | |
MaxHealthFloat | GTA.Entity | |
MaxSpeed | GTA.Entity | |
MaxTraction | GTA.Vehicle | |
MemoryAddress | GTA.Entity | |
Model | GTA.Entity | |
Mods | GTA.Vehicle | |
NativeValue | GTA.PoolObject | |
NeedsToBeHotwired | GTA.Vehicle | |
NextGear | GTA.Vehicle | |
Occupants | GTA.Vehicle | |
OilLevel | GTA.Vehicle | |
OilVolume | GTA.Vehicle | |
Opacity | GTA.Entity | |
OpenBombBay() | GTA.Vehicle | |
operator InputArgument(Entity value) | GTA.Entity | static |
operator!=(Entity left, Entity right) | GTA.Entity | static |
operator==(Entity left, Entity right) | GTA.Entity | static |
PassengerCapacity | GTA.Vehicle | |
PassengerCount | GTA.Vehicle | |
Passengers | GTA.Vehicle | |
PetrolTankHealth | GTA.Vehicle | |
PetrolTankVolume | GTA.Vehicle | |
PlaceOnGround() | GTA.Vehicle | |
PlaceOnNextStreet() | GTA.Vehicle | |
PoolObject(int handle) | GTA.PoolObject | protected |
Position | GTA.Entity | |
PositionNoOffset | GTA.Entity | |
PreviouslyOwnedByPlayer | GTA.Vehicle | |
ProvidesCover | GTA.Vehicle | |
Quaternion | GTA.Entity | |
RadioStation | GTA.Vehicle | |
RearPosition | GTA.Entity | |
RemoveParticleEffects() | GTA.Entity | |
Repair() | GTA.Vehicle | |
ResetOpacity() | GTA.Entity | |
RetractCargobobHook() | GTA.Vehicle | |
RightPosition | GTA.Entity | |
RightVector | GTA.Entity | |
RoofState | GTA.Vehicle | |
Rotation | GTA.Entity | |
RotationVelocity | GTA.Entity | |
SetHeliYawPitchRollMult(float mult) | GTA.Vehicle | |
SetNoCollision(Entity entity, bool toggle) | GTA.Entity | |
SoundHorn(int duration) | GTA.Vehicle | |
Speed | GTA.Entity | |
StartAlarm() | GTA.Vehicle | |
SteeringAngle | GTA.Vehicle | |
SteeringScale | GTA.Vehicle | |
SubmersionLevel | GTA.Entity | |
Throttle | GTA.Vehicle | |
ThrottlePower | GTA.Vehicle | |
ToggleExtra(int extra, bool toggle) | GTA.Vehicle | |
TowArmPosition | GTA.Vehicle | |
TowedVehicle | GTA.Vehicle | |
TowVehicle(Vehicle vehicle, bool rear) | GTA.Vehicle | |
Turbo | GTA.Vehicle | |
UpVector | GTA.Entity | |
Velocity | GTA.Entity | |
Wash() | GTA.Vehicle | |
Wheels | GTA.Vehicle | |
WheelSpeed | GTA.Vehicle | |
Windows | GTA.Vehicle | |