SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.Vehicle Member List

This is the complete list of members for GTA.Vehicle, including all inherited members.

AbovePositionGTA.Entity
AccelerationGTA.Vehicle
AddBlip()GTA.Entity
AlarmTimeLeftGTA.Vehicle
ApplyDamage(Vector3 position, float damageAmount, float radius)GTA.Vehicle
ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2)GTA.Entity
ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2)GTA.Entity
AreBrakeLightsOnGTA.Vehicle
AreHighBeamsOnGTA.Vehicle
AreLightsOnGTA.Vehicle
AttachedBlipGTA.Entity
AttachedBlipsGTA.Entity
AttachedEntityGTA.Entity
AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default)GTA.Entity
AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default)GTA.Entity
BelowPositionGTA.Entity
BodyHealthGTA.Vehicle
BonesGTA.Entity
BrakePowerGTA.Vehicle
CanBeVisiblyDamagedGTA.Vehicle
CanEngineDegradeGTA.Vehicle
CanTiresBurstGTA.Vehicle
CanWheelsBreakGTA.Vehicle
CargoBobMagnetGrabVehicle()GTA.Vehicle
CargoBobMagnetReleaseVehicle()GTA.Vehicle
ClassDisplayNameGTA.Vehicle
ClassLocalizedNameGTA.Vehicle
ClassTypeGTA.Vehicle
ClearLastWeaponDamage()GTA.Entityvirtual
CloseBombBay()GTA.Vehicle
ClutchGTA.Vehicle
CreatePedOnSeat(VehicleSeat seat, Model model)GTA.Vehicle
CreateRandomPedOnSeat(VehicleSeat seat)GTA.Vehicle
CurrentGearGTA.Vehicle
CurrentRPMGTA.Vehicle
Delete()GTA.Entityvirtual
Detach()GTA.Entity
DetachFromTowTruck()GTA.Vehicle
DetachTowedVehicle()GTA.Vehicle
DirtLevelGTA.Vehicle
DisplayNameGTA.Vehicle
DoorsGTA.Vehicle
DriverGTA.Vehicle
DropCargobobHook(CargobobHook hook)GTA.Vehicle
DropsMoneyOnExplosionGTA.Vehicle
EngineHealthGTA.Vehicle
EnginePowerMultiplierGTA.Vehicle
EngineTemperatureGTA.Vehicle
EngineTorqueMultiplierGTA.Vehicle
EntityTypeGTA.Entity
Equals(object obj)GTA.Entity
Exists()GTA.Vehiclevirtual
Explode()GTA.Vehicle
ExtraExists(int extra)GTA.Vehicle
ForwardSpeedGTA.Vehicle
ForwardVectorGTA.Entity
FromHandle(int handle)GTA.Entitystatic
FrontPositionGTA.Entity
FuelLevelGTA.Vehicle
GearsGTA.Vehicle
GetAllModels()GTA.Vehiclestatic
GetAllModelsOfClass(VehicleClass vehicleClass)GTA.Vehiclestatic
GetAllModelValues()GTA.Vehiclestatic
GetClassDisplayName(VehicleClass vehicleClass)GTA.Vehiclestatic
GetHashCode()GTA.Entity
GetModelClass(Model vehicleModel)GTA.Vehiclestatic
GetModelDisplayName(Model vehicleModel)GTA.Vehiclestatic
GetOffsetPosition(Vector3 offset)GTA.Entity
GetPedOnSeat(VehicleSeat seat)GTA.Vehicle
GetPositionOffset(Vector3 worldCoords)GTA.Entity
HandleGTA.PoolObject
HasBeenDamagedBy(Entity entity)GTA.Entity
HasBeenDamagedBy(WeaponHash weapon)GTA.Entityvirtual
HasBeenDamagedByAnyMeleeWeapon()GTA.Entityvirtual
HasBeenDamagedByAnyWeapon()GTA.Entityvirtual
HasBombBayGTA.Vehicle
HasCollidedGTA.Entity
HasForksGTA.Vehicle
HasGravityGTA.Entity
HasRoofGTA.Vehicle
HasSirenGTA.Vehicle
HasTowArmGTA.Vehicle
HeadingGTA.Entity
HealthGTA.Entity
HealthFloatGTA.Entity
HeightAboveGroundGTA.Entity
HeliBladesSpeedGTA.Vehicle
HeliEngineHealthGTA.Vehicle
HeliMainRotorHealthGTA.Vehicle
HeliTailRotorHealthGTA.Vehicle
HighGearGTA.Vehicle
IsAlarmSetGTA.Vehicle
IsAlarmSoundingGTA.Vehicle
IsAliveGTA.Entity
IsAttached()GTA.Entity
IsAttachedTo(Entity entity)GTA.Entity
IsAxlesStrongGTA.Vehicle
IsBulletProofGTA.Entity
IsBurnoutForcedGTA.Vehicle
IsCargobobHookActive()GTA.Vehicle
IsCargobobHookActive(CargobobHook hook)GTA.Vehicle
IsCollisionEnabledGTA.Entity
IsCollisionProofGTA.Entity
IsConvertibleGTA.Vehicle
IsDamagedGTA.Vehicle
IsDeadGTA.Entity
IsDriveableGTA.Vehicle
IsEngineRunningGTA.Vehicle
IsEngineStartingGTA.Vehicle
IsExplosionProofGTA.Entity
IsExtraOn(int extra)GTA.Vehicle
IsFireProofGTA.Entity
IsFrontBumperBrokenOffGTA.Vehicle
IsHandbrakeForcedOnGTA.Vehicle
IsInAirGTA.Entity
IsInAngledArea(Vector3 origin, Vector3 edge, float angle)GTA.Entity
IsInArea(Vector3 minBounds, Vector3 maxBounds)GTA.Entity
IsInBurnoutGTA.Vehicle
IsInRange(Vector3 position, float range)GTA.Entity
IsInteriorLightOnGTA.Vehicle
IsInvincibleGTA.Entity
IsInWaterGTA.Entity
IsLeftHeadLightBrokenGTA.Vehicle
IsLeftIndicatorLightOnGTA.Vehicle
IsMeleeProofGTA.Entity
IsNearEntity(Entity entity, Vector3 bounds)GTA.Entity
IsOccludedGTA.Entity
IsOnAllWheelsGTA.Vehicle
IsOnFireGTA.Entity
IsOnlyDamagedByPlayerGTA.Entity
IsOnScreenGTA.Entity
IsPersistentGTA.Entity
IsPositionFrozenGTA.Entity
IsRadioEnabledGTA.Vehicle
IsRearBumperBrokenOffGTA.Vehicle
IsRecordingCollisionsGTA.Entity
IsRenderedGTA.Entity
IsRightHeadLightBrokenGTA.Vehicle
IsRightIndicatorLightOnGTA.Vehicle
IsSearchLightOnGTA.Vehicle
IsSeatFree(VehicleSeat seat)GTA.Vehicle
IsSirenActiveGTA.Vehicle
IsSirenSilentGTA.Vehicle
IsStolenGTA.Vehicle
IsStoppedGTA.Vehicle
IsStoppedAtTrafficLightsGTA.Vehicle
IsTaxiLightOnGTA.Vehicle
IsTouching(Model model)GTA.Entity
IsTouching(Entity entity)GTA.Entity
IsUprightGTA.Entity
IsUpsideDownGTA.Entity
IsVisibleGTA.Entity
IsWantedGTA.Vehicle
LandingGearStateGTA.Vehicle
LeftPositionGTA.Entity
LightsMultiplierGTA.Vehicle
LocalizedNameGTA.Vehicle
LockStatusGTA.Vehicle
LodDistanceGTA.Entity
LodMultiplierGTA.Vehicle
MarkAsNoLongerNeeded()GTA.Entity
MaterialCollidingWithGTA.Entity
MatrixGTA.Entity
MaxBrakingGTA.Vehicle
MaxHealthGTA.Entity
MaxHealthFloatGTA.Entity
MaxSpeedGTA.Entity
MaxTractionGTA.Vehicle
MemoryAddressGTA.Entity
ModelGTA.Entity
ModsGTA.Vehicle
NativeValueGTA.PoolObject
NeedsToBeHotwiredGTA.Vehicle
NextGearGTA.Vehicle
OccupantsGTA.Vehicle
OilLevelGTA.Vehicle
OilVolumeGTA.Vehicle
OpacityGTA.Entity
OpenBombBay()GTA.Vehicle
operator InputArgument(Entity value)GTA.Entitystatic
operator!=(Entity left, Entity right)GTA.Entitystatic
operator==(Entity left, Entity right)GTA.Entitystatic
PassengerCapacityGTA.Vehicle
PassengerCountGTA.Vehicle
PassengersGTA.Vehicle
PetrolTankHealthGTA.Vehicle
PetrolTankVolumeGTA.Vehicle
PlaceOnGround()GTA.Vehicle
PlaceOnNextStreet()GTA.Vehicle
PoolObject(int handle)GTA.PoolObjectprotected
PositionGTA.Entity
PositionNoOffsetGTA.Entity
PreviouslyOwnedByPlayerGTA.Vehicle
ProvidesCoverGTA.Vehicle
QuaternionGTA.Entity
RadioStationGTA.Vehicle
RearPositionGTA.Entity
RemoveParticleEffects()GTA.Entity
Repair()GTA.Vehicle
ResetOpacity()GTA.Entity
RetractCargobobHook()GTA.Vehicle
RightPositionGTA.Entity
RightVectorGTA.Entity
RoofStateGTA.Vehicle
RotationGTA.Entity
RotationVelocityGTA.Entity
SetHeliYawPitchRollMult(float mult)GTA.Vehicle
SetNoCollision(Entity entity, bool toggle)GTA.Entity
SoundHorn(int duration)GTA.Vehicle
SpeedGTA.Entity
StartAlarm()GTA.Vehicle
SteeringAngleGTA.Vehicle
SteeringScaleGTA.Vehicle
SubmersionLevelGTA.Entity
ThrottleGTA.Vehicle
ThrottlePowerGTA.Vehicle
ToggleExtra(int extra, bool toggle)GTA.Vehicle
TowArmPositionGTA.Vehicle
TowedVehicleGTA.Vehicle
TowVehicle(Vehicle vehicle, bool rear)GTA.Vehicle
TurboGTA.Vehicle
UpVectorGTA.Entity
VelocityGTA.Entity
Wash()GTA.Vehicle
WheelsGTA.Vehicle
WheelSpeedGTA.Vehicle
WindowsGTA.Vehicle