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    Class Camera

    Inheritance
    System.Object
    Camera
    Implements
    System.IEquatable<Camera>
    IHandleable
    ISpatial
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class Camera : IEquatable<Camera>, IHandleable, ISpatial

    Constructors

    Name Description
    Camera(Int32)

    Properties

    Name Description
    DepthOfFieldStrength

    Sets the depth of field strength for this Camera.

    Direction

    Gets or sets the direction this Camera is pointing in.

    FarClip

    Gets or sets the far clip of this Camera.

    FarDepthOfField

    Gets or sets the far depth of field of this Camera.

    FieldOfView

    Gets or sets the field of view of this Camera.

    Handle
    IsActive

    Gets or sets a value indicating whether this Camera is currently being rendered.

    IsInterpolating

    Gets a value indicating whether this Camera is interpolating.

    IsShaking

    Gets a value indicating whether this Camera is shaking.

    MotionBlurStrength

    Sets the strength of the motion blur for this Camera

    NearClip

    Gets or sets the near clip of this Camera.

    NearDepthOfField

    Sets the near depth of field for this Camera.

    Position

    Gets or sets the position of this Camera.

    Rotation

    Gets or sets the rotation of this Camera.

    ShakeAmplitude

    Sets the shake amplitude for this Camera.

    Methods

    Name Description
    AttachTo(Entity, Vector3)

    Attaches this Camera to a specific Entity.

    AttachTo(Ped, Int32, Vector3)
    Destroy()
    Detach()

    Detaches this Camera from any Entity or PedBone it may be attached to.

    Equals(Camera)
    Equals(Object)

    Determines if an System.Object refers to the same camera as this Camera.

    Exists()

    Determines if this Camera exists.

    Exists(Camera)
    GetHashCode()
    GetOffsetFromWorldCoords(Vector3)
    GetOffsetInWorldCoords(Vector3)
    InterpTo(Camera, Int32, Boolean, Boolean)
    PointAt(Entity)
    PointAt(Entity, Vector3)

    Points this Camera at a specified Entity.

    PointAt(Vector3)

    Points this Camera at a specified position.

    PointAt(Ped, Int32)
    PointAt(Ped, Int32, Vector3)
    Shake(CameraShake, Single)

    Shakes this Camera.

    StopPointing()

    Stops this Camera pointing at a specific target.

    StopShaking()

    Stops shaking this Camera.

    Operators

    Name Description
    Equality(Camera, Camera)

    Determines if two Cameras refer to the same camera.

    Inequality(Camera, Camera)

    Determines if two Checkpoints don't refer to the same camera.

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