Class ApplyBulletImpulseHelper
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ApplyBulletImpulseHelper : CustomHelper
Constructors
Name | Description |
---|---|
Apply |
Creates a new Instance of the ApplyBulletImpulseHelper for sending a ApplyBulletImpulse Message to a given Ped. |
Properties
Name | Description |
---|---|
Equalize |
0 means straight impulse, 1 means multiply by the mass (change in velocity). |
Extra |
If not 0.0 then have an extra bullet applied to spine0 (approximates the COM). Uses setup from configureBulletsExtra. 0-1 shared 0.0 = no extra bullet, 0.5 = impulse split equally between extra and bullet, 1.0 only extra bullet. LT 0.0 then bullet + scaled extra bullet. Eg.-0.5 = bullet + 0.5 impulse extra bullet. |
Hit |
Optional point on part where hit. |
Impulse | Impulse vector (impulse is change in momentum). |
Local |
True = hitPoint is in local coordinates of bodyPart, false = hit point is in world coordinates. |
Part |
Index of part being hit. |