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    Namespace GTA.NaturalMotion

    Classes

    ActivePoseHelper

    AnimPoseHelper

    ApplyBulletImpulseHelper

    ApplyImpulseHelper

    ArmsWindmillAdaptiveHelper

    ArmsWindmillHelper

    BalancerCollisionsReactionHelper

    BodyBalanceHelper

    BodyFoetalHelper

    BodyRelaxHelper

    Set the amount of relaxation across the whole body; Used to collapse the character into a rag-doll-like state.

    BodyRollUpHelper

    BodyWritheHelper

    BraceForImpactHelper

    BuoyancyHelper

    Simple buoyancy model. No character movement just fluid forces/torques added to parts.

    CarriedHelper

    Carried.

    CatchFallHelper

    ConfigureBalanceHelper

    This single message allows you to configure various parameters used on any behavior that uses the dynamic balance.

    ConfigureBalanceResetHelper

    Reset the values configurable by the Configure Balance message to their defaults.

    ConfigureBulletsExtraHelper

    ConfigureBulletsHelper

    ConfigureConstraintsHelper

    One shot to give state of constraints on character and response to constraints.

    ConfigureLimitsHelper

    Enable/disable/edit character limits in real time. This adjusts limits in RAGE-native space and will not reorient the joint.

    ConfigureSelfAvoidanceHelper

    This single message allows to configure self avoidance for the character.BBDD Self avoidance tech.

    ConfigureShotInjuredArmHelper

    This single message allows you to configure the injured arm reaction during shot.

    ConfigureShotInjuredLegHelper

    This single message allows you to configure the injured leg reaction during shot.

    ConfigureSoftLimitHelper

    CustomHelper

    A helper class for building a Message and sending it to a given Ped.

    DangleHelper

    Dangle.

    DefineAttachedObjectHelper

    ElectrocuteHelper

    Euphoria

    FallOverWallHelper

    FireWeaponHelper

    One shot message apply a force to the hand as we fire the gun that should be in this hand.

    ForceLeanInDirectionHelper

    ForceLeanRandomHelper

    ForceLeanToPositionHelper

    ForceLeanTowardsObjectHelper

    ForceToBodyPartHelper

    Apply an impulse to a named body part.

    GrabHelper

    HeadLookHelper

    HighFallHelper

    HipsLeanInDirectionHelper

    HipsLeanRandomHelper

    HipsLeanToPositionHelper

    HipsLeanTowardsObjectHelper

    IncomingTransformsHelper

    InjuredOnGroundHelper

    InjuredOnGround.

    LeanInDirectionHelper

    LeanRandomHelper

    LeanToPositionHelper

    LeanTowardsObjectHelper

    Message

    A base class for manually building a Message.

    OnFireHelper

    PedalLegsHelper

    PointArmHelper

    BEHAVIOURS REFERENCED: AnimPose - allows animPose to override body parts: Arms (useLeftArm, useRightArm).

    PointGunExtraHelper

    Seldom set parameters for pointGun - just to keep number of parameters in any message less than or equal to 64.

    PointGunHelper

    RegisterWeaponHelper

    Use this message to register weapon. This is an alternativeto the registerWeapon public function.

    RollDownStairsHelper

    SetCharacterCollisionsHelper

    SetCharacterCollisions:.

    SetCharacterDampingHelper

    Damp out cartwheeling and somersaulting above a certain threshold.

    SetCharacterHealthHelper

    Sets character's health on the dead-to-alive scale: [0..1].

    SetCharacterStrengthHelper

    Sets character's strength on the dead-granny-to-healthy-terminator scale: [0..1].

    SetCharacterUnderwaterHelper

    Sets viscosity applied to damping limbs.

    SetFallingReactionHelper

    Sets the type of reaction if catchFall is called.

    SetFrictionScaleHelper

    SetFrictionScale:.

    SetMuscleStiffnessHelper

    Use this message to manually set the muscle stiffness values -before using Active Pose to drive to an animated pose, for example.

    SetStiffnessHelper

    Use this message to manually set the body stiffness values -before using Active Pose to drive to an animated pose, for example.

    SetWeaponModeHelper

    Use this message to set the character's weapon mode. This is an alternativeto the setWeaponMode public function.

    ShotConfigureArmsHelper

    Configure the arm reactions in shot.

    ShotFallToKneesHelper

    Configure the fall to knees shot.

    ShotFromBehindHelper

    Configure the shot from behind reaction.

    ShotHeadLookHelper

    ShotHelper

    ShotInGutsHelper

    Configure the shot in guts reaction.

    ShotNewBulletHelper

    Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole.

    ShotRelaxHelper

    ShotShockSpinHelper

    Configure the shockSpin effect in shot. Spin/Lift the character using cheat torques/forces.

    ShotSnapHelper

    SmartFallHelper

    Clone of High Fall with a wider range of operating conditions.

    StaggerFallHelper

    StayUprightHelper

    StopAllBehavioursHelper

    Send this message to immediately stop all behaviors from executing.

    TeeterHelper

    UpperBodyFlinchHelper

    YankedHelper

    Enums

    AdaptiveMode

    AnimSource

    ArmDirections

    FallType

    Hand

    MirrorMode

    RbTwistAxis

    Synchroisation

    TorqueFilterMode

    TorqueMode

    TorqueSpinMode

    TurnType

    WeaponMode

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