Class Message
A base class for manually building a Message.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public class Message
Constructors
| Name | Description |
|---|---|
| Message(String) | Creates a class to manually build Messages that can be sent to any Ped. |
Methods
| Name | Description |
|---|---|
| Abort(Ped) | Stops this Natural Motion behavior on the given Ped. |
| ResetArguments() | Resets all arguments to their default values. |
| SendTo(Ped) | Starts this Natural Motion behavior on the Ped that will loop until manually aborted. |
| SendTo(Ped, Int32) | Starts this Natural Motion behavior on the Ped for a specified duration. |
| SetArgument(String, Vector3) | |
| SetArgument(String, Boolean) | Sets a Message argument to a System.Boolean value. |
| SetArgument(String, Int32) | Sets a Message argument to a System.Int32 value. |
| SetArgument(String, Single) | Sets a Message argument to a System.Single value. |
| SetArgument(String, String) | Sets a Message argument to a System.String value. |
| ToString() | Returns the internal message name. |