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    Class ApplyImpulseHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    ApplyImpulseHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ApplyImpulseHelper : CustomHelper

    Constructors

    Name Description
    ApplyImpulseHelper(Ped)

    Creates a new Instance of the ApplyImpulseHelper for sending a ApplyImpulse Message to a given Ped.

    Properties

    Name Description
    AngularImpulse

    Impulse should be considered an angular impulse.

    EqualizeAmount

    0 means straight impulse, 1 means multiply by the mass (change in velocity).

    HitPoint

    Optional point on part where hit. If not supplied then the impulse is applied at the part center.

    Impulse

    Impulse vector (impulse is change in momentum).

    LocalHitPointInfo

    Hit point in local coordinates of body part.

    LocalImpulseInfo

    Impulse in local coordinates of body part.

    PartIndex

    Index of part being hit. -1 apply impulse to COM.

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