Class ArmsWindmillHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ArmsWindmillHelper : CustomHelper
Constructors
| Name | Description |
|---|---|
| ArmsWindmillHelper(Ped) | Creates a new Instance of the ArmsWindmillHelper for sending a ArmsWindmill Message to a given Ped. |
Properties
| Name | Description |
|---|---|
| AdaptiveMode | |
| AngVelGain | Multiplies angular speed of character to get speed of arms. |
| AngVelThreshold | Value of character angular speed above which adaptive arm motion starts. |
| DisableOnImpact | If true, each arm will stop windmilling if it hits the ground. |
| DragReduction | How much to compensate for movement of character/target. |
| ElbowDamping | Damping applied to the elbows. |
| ElbowStiffness | Stiffness applied to the elbows. |
| ForceSync | Toggles phase synchronization. |
| IKtwist | Angle of elbow around twist axis ?. |
| LeftCentre | Centre of circle in the space of partID. |
| LeftElbowMin | Minimum left elbow bend. |
| LeftNormal | Euler Angles orientation of circle in space of part with part ID. |
| LeftPartID | ID of part that the circle uses as local space for positioning. |
| LeftRadius1 | Radius for first axis of ellipse. |
| LeftRadius2 | Radius for second axis of ellipse. |
| LeftSpeed | Speed of target around the circle. |
| MirrorMode | |
| PhaseOffset | Phase offset(degrees) when phase synchronization is turned on. |
| RightCentre | Centre of circle in the space of partID. |
| RightElbowMin | Minimum right elbow bend. |
| RightNormal | Euler Angles orientation of circle in space of part with part ID. |
| RightPartID | ID of part that the circle uses as local space for positioning. |
| RightRadius1 | Radius for first axis of ellipse. |
| RightRadius2 | Radius for second axis of ellipse. |
| RightSpeed | Speed of target around the circle. |
| ShoulderDamping | Damping applied to the shoulders. |
| ShoulderStiffness | Stiffness applied to the shoulders. |
| UseLeft | Use the left arm. |
| UseRight | Use the right arm. |