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    Class BodyFoetalHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    BodyFoetalHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class BodyFoetalHelper : CustomHelper

    Constructors

    Name Description
    BodyFoetalHelper(Ped)

    Creates a new Instance of the BodyFoetalHelper for sending a BodyFoetal Message to a given Ped.

    Properties

    Name Description
    Asymmetry

    A value between 0-1 that controls how asymmetric the results are by varying stiffness across the body.

    BackTwist

    Amount of random back twist to add.

    DampingFactor

    Sets damping value for the character joints.

    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).

    RandomSeed

    Random seed used to generate asymmetry values.

    Stiffness

    The stiffness of the body determines how fast the character moves into the position, and how well that they hold it.

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