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    Class BuoyancyHelper

    Simple buoyancy model. No character movement just fluid forces/torques added to parts.

    Inheritance
    System.Object
    Message
    CustomHelper
    BuoyancyHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class BuoyancyHelper : CustomHelper

    Constructors

    Name Description
    BuoyancyHelper(Ped)

    Creates a new Instance of the BuoyancyHelper for sending a Buoyancy Message to a given Ped.

    Properties

    Name Description
    Buoyancy

    Buoyancy multiplier.

    ChestBuoyancy

    Buoyancy multiplier for spine2/3. Helps character float upright.

    Damping

    Damping for submerged parts.

    Righting

    Use righting torque to being character face-up in water?.

    RightingStrength

    Strength of righting torque.

    RightingTime

    How long to wait after chest hits water to begin righting torque.

    SurfaceNormal

    Normal to surface of water.

    SurfacePoint

    Arbitrary point on surface of water.

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