Class CatchFallHelper
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class CatchFallHelper : CustomHelper
Constructors
| Name | Description |
|---|---|
| CatchFallHelper(Ped) | Creates a new Instance of the CatchFallHelper for sending a CatchFall Message to a given Ped. |
Properties
| Name | Description |
|---|---|
| ArmsStiffness | Stiffness of arms. |
| BackwardsMinArmOffset | 0 will prop arms up near his shoulders. -0.3 will place hands nearer his behind. |
| ExtraSit | Scale extra-sit value 0..1. Setting to 0 helps with arched-back issues. Set to 1 for a more alive-looking finish. |
| ForwardMaxArmOffset | 0 will point arms down with angled body, 0.45 will point arms forward a bit to catch nearer the head. |
| LegsStiffness | Stiffness of legs. |
| Mask | Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values). |
| TorsoStiffness | Stiffness of torso. |
| UseHeadLook | Toggle to use the head look in this behavior. |
| ZAxisSpinReduction | Tries to reduce the spin around the Z axis. Scale 0 - 1. |