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    Class CatchFallHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    CatchFallHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class CatchFallHelper : CustomHelper

    Constructors

    Name Description
    CatchFallHelper(Ped)

    Creates a new Instance of the CatchFallHelper for sending a CatchFall Message to a given Ped.

    Properties

    Name Description
    ArmsStiffness

    Stiffness of arms.

    BackwardsMinArmOffset

    0 will prop arms up near his shoulders. -0.3 will place hands nearer his behind.

    ExtraSit

    Scale extra-sit value 0..1. Setting to 0 helps with arched-back issues. Set to 1 for a more alive-looking finish.

    ForwardMaxArmOffset

    0 will point arms down with angled body, 0.45 will point arms forward a bit to catch nearer the head.

    LegsStiffness

    Stiffness of legs.

    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).

    TorsoStiffness

    Stiffness of torso.

    UseHeadLook

    Toggle to use the head look in this behavior.

    ZAxisSpinReduction

    Tries to reduce the spin around the Z axis. Scale 0 - 1.

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