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    Class ConfigureConstraintsHelper

    One shot to give state of constraints on character and response to constraints.

    Inheritance
    System.Object
    Message
    CustomHelper
    ConfigureConstraintsHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ConfigureConstraintsHelper : CustomHelper

    Constructors

    Name Description
    ConfigureConstraintsHelper(Ped)

    Creates a new Instance of the ConfigureConstraintsHelper for sending a ConfigureConstraints Message to a given Ped.

    Properties

    Name Description
    BespokeBehavior

    Not implemented.

    Blend2ZeroPose

    Blend Arms to zero pose.

    HandCuffs
    HandCuffsBehindBack

    Not implemented.

    LegCuffs

    Not implemented.

    PassiveMode

    0 setCurrent, 1= IK to dominant, (2=pointGunLikeIK //not implemented).

    RightDominant
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