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    Class ConfigureLimitsHelper

    Enable/disable/edit character limits in real time. This adjusts limits in RAGE-native space and will not reorient the joint.

    Inheritance
    System.Object
    Message
    CustomHelper
    ConfigureLimitsHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ConfigureLimitsHelper : CustomHelper

    Constructors

    Name Description
    ConfigureLimitsHelper(Ped)

    Creates a new Instance of the ConfigureLimitsHelper for sending a ConfigureLimits Message to a given Ped.

    Properties

    Name Description
    Enable

    If false, disable (set all to PI, -PI) limits.

    Index

    Index of effector to configure. Set to -1 to use mask.

    Lean1

    Custom limit values to use if not setting limits to desired. Limits are RAGE-native, not NM-wrapper-native.

    Lean2
    Margin

    Joint limit margin to add to current animation limits when using those to set runtime limits.

    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value for joint limits to configure. Ignored if index != -1.

    Restore

    Return to cached defaults?.

    ToCurAnimation

    If true, set limits to the current animated limits.

    ToDesired

    If true, set limits to accommodate current desired angles.

    Twist
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