Class ConfigureShotInjuredArmHelper
This single message allows you to configure the injured arm reaction during shot.
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ConfigureShotInjuredArmHelper : CustomHelper
Constructors
Name | Description |
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ConfigureShotInjuredArmHelper(Ped) | Creates a new Instance of the ConfigureShotInjuredArmHelper for sending a ConfigureShotInjuredArm Message to a given Ped. |
Properties
Name | Description |
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ForceStep | Force a step to be taken whether pushed out of balance or not. |
ForceStepExtraHeight | Additional height added to stepping foot. |
HipRoll | Amount of hip roll. |
HipYaw | Amount of hip twist. (Negative values twist into bullet direction - probably not what is wanted). |
InjuredArmTime | Length of the reaction. |
StepTurn | Turn the character using the balancer. |
VelForceStep | Velocity above which a step is not forced. |
VelMultiplierEnd | End velocity of ramp where parameters are scaled to zero. |
VelMultiplierStart | Start velocity where parameters begin to be ramped down to zero linearly. |
VelScales | Use the velocity scaling parameters. Tune for standing still then use velocity scaling to make sure a running character stays balanced (the turning tends to make the character fall over more at speed). |
VelStepTurn | Velocity above which a stepTurn is not asked for. |