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    Class ElectrocuteHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    ElectrocuteHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ElectrocuteHelper : CustomHelper

    Constructors

    Name Description
    ElectrocuteHelper(Ped)

    Creates a new Instance of the ElectrocuteHelper for sending a Electrocute Message to a given Ped.

    Properties

    Name Description
    AirborneMult

    AirborneMult*stunMag = The magnitude of the reaction if airborne.

    ApplyStiffness

    Let electrocute apply a (higher generally) stiffness to the character whilst being vibrated.

    BalancingMult

    BalancingMult*stunMag = The magnitude of the reaction if balancing = (not lying on the floor/ not upper body not collided) and not airborne.

    DirectionRandomness

    The character vibrates in a prescribed way - Higher the value the more random this direction is.

    HipType

    Type of hip reaction 0=none, 1=side2side 2=steplike.

    InitialMult

    InitialMult*stunMag = The magnitude of the 1st snap reaction (other multipliers are applied after this).

    LargeMaxTime

    Max time to next large random snap (about 28 snaps with stunInterval = 0.07s).

    LargeMinTime

    Min time to next large random snap (about 14 snaps with stunInterval = 0.07s).

    LargeMult

    LargeMult*stunMag = The magnitude of a random large snap reaction (other multipliers are applied after this).

    LeftArm

    Vibrate the leftArm.

    LeftLeg

    Vibrate the leftLeg.

    MovingMult

    MovingMult*stunMag = The magnitude of the reaction if moving(comVelMag) faster than movingThresh.

    MovingThresh

    If moving(comVelMag) faster than movingThresh then mvingMult applied to stunMag.

    Neck

    Vibrate the neck.

    PhasedLegs

    Legs are either in phase with each other or not.

    RightArm

    Vibrate the rightArm.

    RightLeg

    Vibrate the rightLeg.

    Spine

    Vibrate the spine.

    StunInterval

    Direction flips every stunInterval.

    StunMag

    The magnitude of the reaction.

    UseTorques

    Use torques to make vibration otherwise use a change in the parts angular velocity.

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