Class ElectrocuteHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ElectrocuteHelper : CustomHelper
Constructors
| Name | Description |
|---|---|
| ElectrocuteHelper(Ped) | Creates a new Instance of the ElectrocuteHelper for sending a Electrocute Message to a given Ped. |
Properties
| Name | Description |
|---|---|
| AirborneMult | AirborneMult*stunMag = The magnitude of the reaction if airborne. |
| ApplyStiffness | Let electrocute apply a (higher generally) stiffness to the character whilst being vibrated. |
| BalancingMult | BalancingMult*stunMag = The magnitude of the reaction if balancing = (not lying on the floor/ not upper body not collided) and not airborne. |
| DirectionRandomness | The character vibrates in a prescribed way - Higher the value the more random this direction is. |
| HipType | Type of hip reaction 0=none, 1=side2side 2=steplike. |
| InitialMult | InitialMult*stunMag = The magnitude of the 1st snap reaction (other multipliers are applied after this). |
| LargeMaxTime | Max time to next large random snap (about 28 snaps with stunInterval = 0.07s). |
| LargeMinTime | Min time to next large random snap (about 14 snaps with stunInterval = 0.07s). |
| LargeMult | LargeMult*stunMag = The magnitude of a random large snap reaction (other multipliers are applied after this). |
| LeftArm | Vibrate the leftArm. |
| LeftLeg | Vibrate the leftLeg. |
| MovingMult | MovingMult*stunMag = The magnitude of the reaction if moving(comVelMag) faster than movingThresh. |
| MovingThresh | If moving(comVelMag) faster than movingThresh then mvingMult applied to stunMag. |
| Neck | Vibrate the neck. |
| PhasedLegs | Legs are either in phase with each other or not. |
| RightArm | Vibrate the rightArm. |
| RightLeg | Vibrate the rightLeg. |
| Spine | Vibrate the spine. |
| StunInterval | Direction flips every stunInterval. |
| StunMag | The magnitude of the reaction. |
| UseTorques | Use torques to make vibration otherwise use a change in the parts angular velocity. |