Search Results for

    Show / Hide Table of Contents

    Class ForceToBodyPartHelper

    Apply an impulse to a named body part.

    Inheritance
    System.Object
    Message
    CustomHelper
    ForceToBodyPartHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ForceToBodyPartHelper : CustomHelper

    Constructors

    Name Description
    ForceToBodyPartHelper(Ped)

    Creates a new Instance of the ForceToBodyPartHelper for sending a ForceToBodyPart Message to a given Ped.

    Properties

    Name Description
    Force

    Force to apply.

    ForceDefinedInPartSpace
    PartIndex

    Part or link or bound index.

    ☀
    ☾
    Back to top Copyright (C) 2015 crosire - zlib
    Generated with DocFX