Search Results for

    Show / Hide Table of Contents

    Class GrabHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    GrabHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class GrabHelper : CustomHelper

    Constructors

    Name Description
    GrabHelper(Ped)

    Creates a new Instance of the GrabHelper for sending a Grab Message to a given Ped.

    Properties

    Name Description
    ArmStiffness

    Stiffness of the arm.

    BodyStiffness

    Stiffness of upper body. Scales the arm grab such that the armStiffness is default when this is at default value.

    DontLetGo

    Once a constraint is made, keep reaching with whatever hand is allowed - no matter what the angle/distance and whether or not the constraint has broken due to constraintForce GT grabStrength. mmmtodo this is a badly named parameter.

    DropWeaponDistance

    Distance below which a weapon carrying hand will request weapon to be dropped.

    DropWeaponIfNecessary

    If hasn't grabbed when weapon carrying hand is close to target, grab anyway.

    FromEA

    Use 2 point.

    GrabDistance

    Relative distance at which the grab starts.

    GrabHoldMaxTimer

    Amount of time, in seconds, before grab automatically bails.

    GrabStrength

    Strength in hands for grabbing (kg m/s), -1 to ignore/disable.

    HandsCollide

    Hand collisions on when grabbing (false turns off hand collisions making grab more stable esp. To grab points slightly inside geometry).

    InstanceIndex

    LevelIndex of instance to grab (-1 = world coordinates).

    InstancePartIndex

    BoundIndex of part on instance to grab (0 = just use instance coordinates).

    JustBrace

    Flag to toggle between grabbing and bracing.

    LookAtGrab

    If true, the character will look at the grab.

    MaxReachDistance

    Distance to reach out towards the grab point.

    MaxWristAngle

    When we are grabbing the max angle the wrist ccan be at before we break the grab.

    Move2Radius

    Relative distance (additional to grabDistance - doesn't try to move inside grabDistance)at which the grab tries to use the balancer to move to the grab point.

    NormalL

    Normal for the left grab point.

    NormalL2

    Normal for the 3rd left grab point (if pointsX4grab=true).

    NormalR

    Normal for the right grab point.

    NormalR2

    Normal for the 2nd right grab point (if pointsX4grab=true).

    OneSideReachAngle

    Angle at which we will only reach with one hand.

    OrientationConstraintScale

    Scale torque used to rotate hands to face normals.

    PointsX4grab

    Use 2 point.

    Pos1

    Grab pos1, right hand if not using line or surface grab.

    Pos2

    Grab pos2, left hand if not using line or surface grab.

    Pos3
    Pos4
    PullUpStrengthLeft

    Strength to pull up with the left arm. 0 = no pull up.

    PullUpStrengthRight

    Strength to pull up with the right arm. 0 = no pull up.

    PullUpTime

    Time to reach the full pullup strength.

    ReachAngle

    Angle from front at which the grab activates. If the point is outside this angle from front will not try to grab.

    StickyHands

    Strength of cheat force on hands to pull towards target and stick to target ("cleverHandIK" strength).

    SurfaceGrab

    Toggle surface grab on. Requires pos1,pos2,pos3 and pos4 to be specified.

    TargetForHeadLook

    Only used if useHeadLookToTarget is true, the target in world space to look at.

    TurnToTarget
    UseHeadLookToTarget

    If true, the character will look at targetForHeadLook after a hand grabs until the end of the behavior. (Before grabbing it looks at the grab target).

    UseLeft

    Flag to toggle use of left hand.

    UseLineGrab

    Use the line grab, Grab along the line (x-x2).

    UseRight

    Flag to toggle the use of the Right hand.

    ☀
    ☾
    Back to top Copyright (C) 2015 crosire - zlib
    Generated with DocFX