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    Class HeadLookHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    HeadLookHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class HeadLookHelper : CustomHelper

    Constructors

    Name Description
    HeadLookHelper(Ped)

    Creates a new Instance of the HeadLookHelper for sending a HeadLook Message to a given Ped.

    Properties

    Name Description
    AlwaysEyesHorizontal

    Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over (when not leaned over the eyes are still kept horizontal if eyesHorizontal=true ) alot.

    AlwaysLook

    Flag to force always to look.

    Damping

    Damping of the muscles.

    EyesHorizontal

    Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over alot.

    InstanceIndex

    LevelIndex of object to be looked at. Vel parameters are ignored if this is non -1.

    KeepHeadAwayFromGround
    Pos

    The point being looked at.

    Stiffness

    Stiffness of the muscles.

    TwistSpine

    Allow head look to twist spine.

    Vel

    The velocity of the point being looked at.

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