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    Class PointGunExtraHelper

    Seldom set parameters for pointGun - just to keep number of parameters in any message less than or equal to 64.

    Inheritance
    System.Object
    Message
    CustomHelper
    PointGunExtraHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class PointGunExtraHelper : CustomHelper

    Constructors

    Name Description
    PointGunExtraHelper(Ped)

    Creates a new Instance of the PointGunExtraHelper for sending a PointGunExtra Message to a given Ped.

    Properties

    Name Description
    ConstraintStrength

    For supportConstraint = 2: force constraint strength of the supporting hands - it gets shaky at about 4.0.

    ConstraintThresh

    For supportConstraint = 2: Like makeConstraintDistance. Force starts acting when the hands are LT 3.0*thresh apart but is maximum strength LT thresh. For comparison: 0.1 is used for reachForWound in shot, 0.25 is used in grab.

    OriDamp

    Hand stabilization controller damping.

    OriStiff

    Hand stabilization controller stiffness.

    PosDamp

    Hand stabilization controller damping.

    PosStiff

    Hand stabilization controller stiffness.

    TimeWarpActive

    Is timeWarpActive enabled?.

    TimeWarpStrengthScale

    Scale for arm and helper strength when timewarp is enabled. 1 = normal compensation.

    WeaponMask

    Currently unused - no intoWorldTest. RAGE bit mask to exclude weapons from ray probe - currently defaults to MP3 weapon flag.

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