Class SetCharacterCollisionsHelper
SetCharacterCollisions:.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class SetCharacterCollisionsHelper : CustomHelper
Constructors
Name | Description |
---|---|
SetCharacterCollisionsHelper(Ped) | Creates a new Instance of the SetCharacterCollisionsHelper for sending a SetCharacterCollisions Message to a given Ped. |
Properties
Name | Description |
---|---|
ApplyToAll | |
ApplyToClavicles | |
ApplyToSpine | |
ApplyToThighs | |
ApplyToUpperArms | |
FootSlip | Allow foot slipping if collided. |
MaxVelocity | Torque = spin*(relative velocity) up to this maximum for relative velocity. |
Spin | Sliding friction turned into spin 80.0 (used in demo videos) good for rest of default params below. If 0.0 then no collision enhancement. |
VehicleClass | ClassType of the object against which to enhance the collision. All character vehicle interaction (e.g. braceForImpact glancing spins) relies on this value so EDIT WISELY. If it is used for things other than vehicles then NM should be informed. |