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    Class SetCharacterCollisionsHelper

    SetCharacterCollisions:.

    Inheritance
    System.Object
    Message
    CustomHelper
    SetCharacterCollisionsHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class SetCharacterCollisionsHelper : CustomHelper

    Constructors

    Name Description
    SetCharacterCollisionsHelper(Ped)

    Creates a new Instance of the SetCharacterCollisionsHelper for sending a SetCharacterCollisions Message to a given Ped.

    Properties

    Name Description
    ApplyToAll
    ApplyToClavicles
    ApplyToSpine
    ApplyToThighs
    ApplyToUpperArms
    FootSlip

    Allow foot slipping if collided.

    MaxVelocity

    Torque = spin*(relative velocity) up to this maximum for relative velocity.

    Spin

    Sliding friction turned into spin 80.0 (used in demo videos) good for rest of default params below. If 0.0 then no collision enhancement.

    VehicleClass

    ClassType of the object against which to enhance the collision. All character vehicle interaction (e.g. braceForImpact glancing spins) relies on this value so EDIT WISELY. If it is used for things other than vehicles then NM should be informed.

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