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    Class SetCharacterHealthHelper

    Sets character's health on the dead-to-alive scale: [0..1].

    Inheritance
    System.Object
    Message
    CustomHelper
    SetCharacterHealthHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class SetCharacterHealthHelper : CustomHelper

    Constructors

    Name Description
    SetCharacterHealthHelper(Ped)

    Creates a new Instance of the SetCharacterHealthHelper for sending a SetCharacterHealth Message to a given Ped.

    Properties

    Name Description
    CharacterHealth

    Health of character.

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