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    Class SetCharacterUnderwaterHelper

    Sets viscosity applied to damping limbs.

    Inheritance
    System.Object
    Message
    CustomHelper
    SetCharacterUnderwaterHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class SetCharacterUnderwaterHelper : CustomHelper

    Constructors

    Name Description
    SetCharacterUnderwaterHelper(Ped)

    Creates a new Instance of the SetCharacterUnderwaterHelper for sending a SetCharacterUnderwater Message to a given Ped.

    Properties

    Name Description
    GravityFactor

    Gravity factor applied to character.

    LinearStroke

    Swimming force (linearStroke=true,False) = (f(v),f(v*v)).

    Stroke

    Swimming force applied to character as a function of handVelocity and footVelocity.

    Underwater

    Is character underwater?.

    Viscosity

    Viscosity applied to character's parts.

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