Class SetCharacterUnderwaterHelper
Sets viscosity applied to damping limbs.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class SetCharacterUnderwaterHelper : CustomHelper
Constructors
Name | Description |
---|---|
SetCharacterUnderwaterHelper(Ped) | Creates a new Instance of the SetCharacterUnderwaterHelper for sending a SetCharacterUnderwater Message to a given Ped. |
Properties
Name | Description |
---|---|
GravityFactor | Gravity factor applied to character. |
LinearStroke | Swimming force (linearStroke=true,False) = (f(v),f(v*v)). |
Stroke | Swimming force applied to character as a function of handVelocity and footVelocity. |
Underwater | Is character underwater?. |
Viscosity | Viscosity applied to character's parts. |