Class SetCharacterUnderwaterHelper
Sets viscosity applied to damping limbs.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class SetCharacterUnderwaterHelper : CustomHelper
Constructors
| Name | Description |
|---|---|
| SetCharacterUnderwaterHelper(Ped) | Creates a new Instance of the SetCharacterUnderwaterHelper for sending a SetCharacterUnderwater Message to a given Ped. |
Properties
| Name | Description |
|---|---|
| GravityFactor | Gravity factor applied to character. |
| LinearStroke | Swimming force (linearStroke=true,False) = (f(v),f(v*v)). |
| Stroke | Swimming force applied to character as a function of handVelocity and footVelocity. |
| Underwater | Is character underwater?. |
| Viscosity | Viscosity applied to character's parts. |