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    Class SetMuscleStiffnessHelper

    Use this message to manually set the muscle stiffness values -before using Active Pose to drive to an animated pose, for example.

    Inheritance
    System.Object
    Message
    CustomHelper
    SetMuscleStiffnessHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class SetMuscleStiffnessHelper : CustomHelper

    Constructors

    Name Description
    SetMuscleStiffnessHelper(Ped)

    Creates a new Instance of the SetMuscleStiffnessHelper for sending a SetMuscle stiffness Message to a given Ped.

    Properties

    Name Description
    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).

    MuscleStiffness

    Muscle stiffness of joint/s.

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