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    Class SetStiffnessHelper

    Use this message to manually set the body stiffness values -before using Active Pose to drive to an animated pose, for example.

    Inheritance
    System.Object
    Message
    CustomHelper
    SetStiffnessHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class SetStiffnessHelper : CustomHelper

    Constructors

    Name Description
    SetStiffnessHelper(Ped)

    Creates a new Instance of the SetStiffnessHelper for sending a SetStiffness Message to a given Ped.

    Properties

    Name Description
    BodyStiffness

    Stiffness of whole character.

    Damping

    Damping amount, less is underdamped.

    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).

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