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    Class ShotHeadLookHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    ShotHeadLookHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ShotHeadLookHelper : CustomHelper

    Constructors

    Name Description
    ShotHeadLookHelper(Ped)

    Creates a new Instance of the ShotHeadLookHelper for sending a ShotHeadLook Message to a given Ped.

    Properties

    Name Description
    HeadLook

    Position to look at with headlook flag.

    HeadLookAtHeadPosMaxTimer

    Min time to look headLook or if zero - forward or in velocity direction.

    HeadLookAtHeadPosMinTimer

    Max time to look headLook or if zero - forward or in velocity direction.

    HeadLookAtWoundMaxTimer

    Max time to look at wound.

    HeadLookAtWoundMinTimer

    Min time to look at wound.

    UseHeadLook

    Use head look. Default: looks at provided target or if this is zero - looks forward or in velocity direction. If reachForWound is enabled, switches between looking at the wound and at the default target.

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