Class ShotNewBulletHelper
Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ShotNewBulletHelper : CustomHelper
Constructors
Name | Description |
---|---|
ShotNewBulletHelper(Ped) | Creates a new Instance of the ShotNewBulletHelper for sending a ShotNewBullet Message to a given Ped. |
Properties
Name | Description |
---|---|
BodyPart | Part ID on the body where the bullet hit. |
BulletVel | Bullet velocity in world coordinates. |
HitPoint | Position of impact on character. Can be local or global depending on localHitPointInfo. |
LocalHitPointInfo | If true then normal and hitPoint should be supplied in local coordinates of bodyPart. If false then normal and hitPoint should be supplied in World coordinates. |
Normal | Normal coming out of impact point on character. Can be local or global depending on localHitPointInfo. |