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    Class ShotNewBulletHelper

    Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole.

    Inheritance
    System.Object
    Message
    CustomHelper
    ShotNewBulletHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ShotNewBulletHelper : CustomHelper

    Constructors

    Name Description
    ShotNewBulletHelper(Ped)

    Creates a new Instance of the ShotNewBulletHelper for sending a ShotNewBullet Message to a given Ped.

    Properties

    Name Description
    BodyPart

    Part ID on the body where the bullet hit.

    BulletVel

    Bullet velocity in world coordinates.

    HitPoint

    Position of impact on character. Can be local or global depending on localHitPointInfo.

    LocalHitPointInfo

    If true then normal and hitPoint should be supplied in local coordinates of bodyPart. If false then normal and hitPoint should be supplied in World coordinates.

    Normal

    Normal coming out of impact point on character. Can be local or global depending on localHitPointInfo.

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