Class ShotSnapHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class ShotSnapHelper : CustomHelper
Constructors
Name | Description |
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ShotSnapHelper(Ped) | Creates a new Instance of the ShotSnapHelper for sending a ShotSnap Message to a given Ped. |
Properties
Name | Description |
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Snap | Add a Snap to shot. |
SnapAirborneMult | AirborneMult*snapMag = The magnitude of the reaction if airborne. |
SnapBalancingMult | BalancingMult*snapMag = The magnitude of the reaction if balancing = (not lying on the floor/ not upper body not collided) and not airborne. |
SnapDirectionRandomness | The character snaps in a prescribed way (decided by bullet direction) - Higher the value the more random this direction is. |
SnapHipType | Type of hip reaction 0=none, 1=side2side 2=steplike. |
SnapHitPart | Snap only around the wounded part//mmmmtodo check whether bodyPart doesn't have to be remembered for unSnap. |
SnapLeftArm | Snap the leftArm. |
SnapLeftLeg | Snap the leftLeg. |
SnapMag | The magnitude of the reaction. |
SnapMovingMult | MovingMult*snapMag = The magnitude of the reaction if moving(comVelMag) faster than movingThresh. |
SnapMovingThresh | If moving(comVelMag) faster than movingThresh then mvingMult applied to stunMag. |
SnapNeck | Snap the neck. |
SnapPhasedLegs | Legs are either in phase with each other or not. |
SnapRightArm | Snap the rightArm. |
SnapRightLeg | Snap the rightLeg. |
SnapSpine | Snap the spine. |
SnapUseBulletDir | Legs are either in phase with each other or not. |
SnapUseTorques | Use torques to make the snap otherwise use a change in the parts angular velocity. |
UnSnapInterval | Interval before applying reverse snap. |
UnSnapRatio | The magnitude of the reverse snap. |