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    Class ShotSnapHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    ShotSnapHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ShotSnapHelper : CustomHelper

    Constructors

    Name Description
    ShotSnapHelper(Ped)

    Creates a new Instance of the ShotSnapHelper for sending a ShotSnap Message to a given Ped.

    Properties

    Name Description
    Snap

    Add a Snap to shot.

    SnapAirborneMult

    AirborneMult*snapMag = The magnitude of the reaction if airborne.

    SnapBalancingMult

    BalancingMult*snapMag = The magnitude of the reaction if balancing = (not lying on the floor/ not upper body not collided) and not airborne.

    SnapDirectionRandomness

    The character snaps in a prescribed way (decided by bullet direction) - Higher the value the more random this direction is.

    SnapHipType

    Type of hip reaction 0=none, 1=side2side 2=steplike.

    SnapHitPart

    Snap only around the wounded part//mmmmtodo check whether bodyPart doesn't have to be remembered for unSnap.

    SnapLeftArm

    Snap the leftArm.

    SnapLeftLeg

    Snap the leftLeg.

    SnapMag

    The magnitude of the reaction.

    SnapMovingMult

    MovingMult*snapMag = The magnitude of the reaction if moving(comVelMag) faster than movingThresh.

    SnapMovingThresh

    If moving(comVelMag) faster than movingThresh then mvingMult applied to stunMag.

    SnapNeck

    Snap the neck.

    SnapPhasedLegs

    Legs are either in phase with each other or not.

    SnapRightArm

    Snap the rightArm.

    SnapRightLeg

    Snap the rightLeg.

    SnapSpine

    Snap the spine.

    SnapUseBulletDir

    Legs are either in phase with each other or not.

    SnapUseTorques

    Use torques to make the snap otherwise use a change in the parts angular velocity.

    UnSnapInterval

    Interval before applying reverse snap.

    UnSnapRatio

    The magnitude of the reverse snap.

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