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    Class TeeterHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    TeeterHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class TeeterHelper : CustomHelper

    Constructors

    Name Description
    TeeterHelper(Ped)

    Creates a new Instance of the TeeterHelper for sending a Teeter Message to a given Ped.

    Properties

    Name Description
    CallHighFall

    Call highFall if fallen over the edge. If false just call blended writhe (to go over the top of the fall behavior of the underlying behavior e.g. bodyBalance).

    EdgeLeft

    Defines the left edge point (left of character facing edge).

    EdgeRight

    Defines the right edge point (right of character facing edge).

    LeanAway

    Lean away from the edge based on velocity towards the edge (if closer than 2m from edge).

    LeanAwayScale

    Scales stay upright lean and hip pitch.

    LeanAwayTime

    Time-to-edge threshold to start leaning away from a potential fall.

    PreTeeterTime

    Time-to-edge threshold to start pre-teeter (windmilling, etc).

    TeeterTime

    Time-to-edge threshold to start full-on teeter (more aggressive lean, drop-and-twist, etc).

    UseExclusionZone

    Stop stepping across the line defined by edgeLeft and edgeRight.

    UseHeadLook
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