Class UpperBodyFlinchHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class UpperBodyFlinchHelper : CustomHelper
Constructors
| Name | Description |
|---|---|
| UpperBodyFlinchHelper(Ped) | Creates a new Instance of the UpperBodyFlinchHelper for sending a UpperBodyFlinch Message to a given Ped. |
Properties
| Name | Description |
|---|---|
| ApplyStiffness | Turned of by bcr. |
| BackBendAmount | Amount to bend the back during the flinch. |
| BodyDamping | Damping value used for upper body. |
| BodyStiffness | Stiffness of body. Value carries over to head look, spine twist. |
| DontBraceHead | Don't protect head only brace from front. Turned on by bcr. |
| HandDistanceFrontBack | Front-Back distance between the hands. |
| HandDistanceLeftRight | Left-Right distance between the hands. |
| HandDistanceVertical | Vertical distance between the hands. |
| HeadLookAwayFromTarget | Look away from target (unless protecting head then look between feet). |
| NewHit | Relaxes the character for 1 frame if set. |
| NoiseScale | Amplitude of the perlin noise applied to the arms positions in the flinch to the front part of the behavior. |
| Pos | Position in world-space of object to flinch from. |
| ProtectHeadToggle | Always protect head. Note if false then character flinches if target is in front, protects head if target is behind. |
| TurnTowards | Ve balancer turn Towards, negative balancer turn Away, 0 balancer won't turn. There is a 50% chance that the character will not turn even if this parameter is set to turn. |
| UseHeadLook | Use headlook. |
| UseLeftArm | Toggle to Use the Left arm. |
| UseRightArm | Toggle to use the right arm. |