Class UpperBodyFlinchHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class UpperBodyFlinchHelper : CustomHelper
  Constructors
| Name | Description | 
|---|---|
| UpperBodyFlinchHelper(Ped) | Creates a new Instance of the UpperBodyFlinchHelper for sending a UpperBodyFlinch Message to a given Ped.  | 
      
Properties
| Name | Description | 
|---|---|
| ApplyStiffness | Turned of by bcr.  | 
      
| BackBendAmount | Amount to bend the back during the flinch.  | 
      
| BodyDamping | Damping value used for upper body.  | 
      
| BodyStiffness | Stiffness of body. Value carries over to head look, spine twist.  | 
      
| DontBraceHead | Don't protect head only brace from front. Turned on by bcr.  | 
      
| HandDistanceFrontBack | Front-Back distance between the hands.  | 
      
| HandDistanceLeftRight | Left-Right distance between the hands.  | 
      
| HandDistanceVertical | Vertical distance between the hands.  | 
      
| HeadLookAwayFromTarget | Look away from target (unless protecting head then look between feet).  | 
      
| NewHit | Relaxes the character for 1 frame if set.  | 
      
| NoiseScale | Amplitude of the perlin noise applied to the arms positions in the flinch to the front part of the behavior.  | 
      
| Pos | Position in world-space of object to flinch from.  | 
      
| ProtectHeadToggle | Always protect head. Note if false then character flinches if target is in front, protects head if target is behind.  | 
      
| TurnTowards | Ve balancer turn Towards, negative balancer turn Away, 0 balancer won't turn. There is a 50% chance that the character will not turn even if this parameter is set to turn.  | 
      
| UseHeadLook | Use headlook.  | 
      
| UseLeftArm | Toggle to Use the Left arm.  | 
      
| UseRightArm | Toggle to use the right arm.  |