Class UpperBodyFlinchHelper
Inherited Members
Namespace: GTA.NaturalMotion
Assembly: ScriptHookVDotNet2.dll
Syntax
public sealed class UpperBodyFlinchHelper : CustomHelper
Constructors
Name | Description |
---|---|
UpperBodyFlinchHelper(Ped) | Creates a new Instance of the UpperBodyFlinchHelper for sending a UpperBodyFlinch Message to a given Ped. |
Properties
Name | Description |
---|---|
ApplyStiffness | Turned of by bcr. |
BackBendAmount | Amount to bend the back during the flinch. |
BodyDamping | Damping value used for upper body. |
BodyStiffness | Stiffness of body. Value carries over to head look, spine twist. |
DontBraceHead | Don't protect head only brace from front. Turned on by bcr. |
HandDistanceFrontBack | Front-Back distance between the hands. |
HandDistanceLeftRight | Left-Right distance between the hands. |
HandDistanceVertical | Vertical distance between the hands. |
HeadLookAwayFromTarget | Look away from target (unless protecting head then look between feet). |
NewHit | Relaxes the character for 1 frame if set. |
NoiseScale | Amplitude of the perlin noise applied to the arms positions in the flinch to the front part of the behavior. |
Pos | Position in world-space of object to flinch from. |
ProtectHeadToggle | Always protect head. Note if false then character flinches if target is in front, protects head if target is behind. |
TurnTowards | Ve balancer turn Towards, negative balancer turn Away, 0 balancer won't turn. There is a 50% chance that the character will not turn even if this parameter is set to turn. |
UseHeadLook | Use headlook. |
UseLeftArm | Toggle to Use the Left arm. |
UseRightArm | Toggle to use the right arm. |