SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Public Member Functions | |
ApplyImpulseHelper (Ped ped) | |
Creates a new Instance of the ApplyImpulseHelper for sending a ApplyImpulse Message to a given Ped. More... | |
Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
void | Start () |
Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More... | |
void | Start (int duration) |
Starts this Natural Motion behavior on the Ped for a specified duration. More... | |
void | Stop () |
Stops this Natural Motion behavior on the Ped. More... | |
void | SetArgument (string argName, bool value) |
Sets a Message argument to a bool value. More... | |
void | SetArgument (string argName, int value) |
Sets a Message argument to a int value. More... | |
void | SetArgument (string argName, float value) |
Sets a Message argument to a float value. More... | |
void | SetArgument (string argName, string value) |
Sets a Message argument to a string value. More... | |
void | SetArgument (string argName, Vector3 value) |
Sets a Message argument to a Vector3 value. More... | |
void | ResetArguments () |
Resets all arguments to their default values. More... | |
override string | ToString () |
Returns the internal message name. More... | |
Properties | |
float | EqualizeAmount [set] |
0 means straight impulse, 1 means multiply by the mass (change in velocity). More... | |
int | PartIndex [set] |
Index of part being hit. -1 apply impulse to COM. More... | |
Vector3 | Impulse [set] |
Impulse vector (impulse is change in momentum). More... | |
Vector3 | HitPoint [set] |
Optional point on part where hit. If not supplied then the impulse is applied at the part center. More... | |
bool | LocalHitPointInfo [set] |
Hit point in local coordinates of body part. More... | |
bool | LocalImpulseInfo [set] |
Impulse in local coordinates of body part. More... | |
bool | AngularImpulse [set] |
Impulse should be considered an angular impulse. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
CustomHelper (Ped target, string message) | |
Creates a helper class for building Natural Motion messages to send to a given Ped. More... | |
GTA.NaturalMotion.ApplyImpulseHelper.ApplyImpulseHelper | ( | Ped | ped | ) |
Creates a new Instance of the ApplyImpulseHelper for sending a ApplyImpulse Message to a given Ped.
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set |
Impulse should be considered an angular impulse.
Default value = False.
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set |
0 means straight impulse, 1 means multiply by the mass (change in velocity).
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.
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set |
Optional point on part where hit. If not supplied then the impulse is applied at the part center.
Default value = Vector3(0.0f, 0.0f, 0.0f).
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set |
Impulse vector (impulse is change in momentum).
Default value = Vector3(0.0f, 0.0f, 0.0f). Min value = -4500.0f. Max value = 4500.0f.
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set |
Hit point in local coordinates of body part.
Default value = False.
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set |
Impulse in local coordinates of body part.
Default value = False.
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set |
Index of part being hit. -1 apply impulse to COM.
Default value = 0. Min value = -1. Max value = 28.