SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Classes | |
class | ActivePoseHelper |
class | AnimPoseHelper |
class | ApplyBulletImpulseHelper |
class | ApplyImpulseHelper |
class | ArmsWindmillAdaptiveHelper |
class | ArmsWindmillHelper |
class | BalancerCollisionsReactionHelper |
class | BodyBalanceHelper |
class | BodyFoetalHelper |
class | BodyRelaxHelper |
Set the amount of relaxation across the whole body; Used to collapse the character into a rag-doll-like state. More... | |
class | BodyRollUpHelper |
class | BodyWritheHelper |
class | BraceForImpactHelper |
class | BuoyancyHelper |
Simple buoyancy model. No character movement just fluid forces/torques added to parts. More... | |
class | CarriedHelper |
Carried. More... | |
class | CatchFallHelper |
class | ConfigureBalanceHelper |
This single message allows you to configure various parameters used on any behavior that uses the dynamic balance. More... | |
class | ConfigureBalanceResetHelper |
Reset the values configurable by the Configure Balance message to their defaults. More... | |
class | ConfigureBulletsExtraHelper |
class | ConfigureBulletsHelper |
class | ConfigureConstraintsHelper |
One shot to give state of constraints on character and response to constraints. More... | |
class | ConfigureLimitsHelper |
Enable/disable/edit character limits in real time. This adjusts limits in RAGE-native space and will not reorient the joint. More... | |
class | ConfigureSelfAvoidanceHelper |
This single message allows to configure self avoidance for the character.BBDD Self avoidance tech. More... | |
class | ConfigureShotInjuredArmHelper |
This single message allows you to configure the injured arm reaction during shot. More... | |
class | ConfigureShotInjuredLegHelper |
This single message allows you to configure the injured leg reaction during shot. More... | |
class | ConfigureSoftLimitHelper |
class | CustomHelper |
A helper class for building a
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class | DangleHelper |
Dangle. More... | |
class | DefineAttachedObjectHelper |
class | ElectrocuteHelper |
class | Euphoria |
class | FallOverWallHelper |
class | FireWeaponHelper |
One shot message apply a force to the hand as we fire the gun that should be in this hand. More... | |
class | ForceLeanInDirectionHelper |
class | ForceLeanRandomHelper |
class | ForceLeanToPositionHelper |
class | ForceLeanTowardsObjectHelper |
class | ForceToBodyPartHelper |
Apply an impulse to a named body part. More... | |
class | GrabHelper |
class | HeadLookHelper |
class | HighFallHelper |
class | HipsLeanInDirectionHelper |
class | HipsLeanRandomHelper |
class | HipsLeanToPositionHelper |
class | HipsLeanTowardsObjectHelper |
class | IncomingTransformsHelper |
class | InjuredOnGroundHelper |
InjuredOnGround. More... | |
class | LeanInDirectionHelper |
class | LeanRandomHelper |
class | LeanToPositionHelper |
class | LeanTowardsObjectHelper |
class | Message |
A base class for manually building a GTA.NaturalMotion.Message. More... | |
class | OnFireHelper |
class | PedalLegsHelper |
class | PointArmHelper |
BEHAVIOURS REFERENCED: AnimPose - allows animPose to override body parts: Arms (useLeftArm, useRightArm). More... | |
class | PointGunExtraHelper |
Seldom set parameters for pointGun - just to keep number of parameters in any message less than or equal to 64. More... | |
class | PointGunHelper |
class | RegisterWeaponHelper |
Use this message to register weapon. This is an alternativeto the registerWeapon public function. More... | |
class | RollDownStairsHelper |
class | SetCharacterCollisionsHelper |
SetCharacterCollisions:. More... | |
class | SetCharacterDampingHelper |
Damp out cartwheeling and somersaulting above a certain threshold. More... | |
class | SetCharacterHealthHelper |
Sets character's health on the dead-to-alive scale: [0..1]. More... | |
class | SetCharacterStrengthHelper |
Sets character's strength on the dead-granny-to-healthy-terminator scale: [0..1]. More... | |
class | SetCharacterUnderwaterHelper |
Sets viscosity applied to damping limbs. More... | |
class | SetFallingReactionHelper |
Sets the type of reaction if catchFall is called. More... | |
class | SetFrictionScaleHelper |
SetFrictionScale:. More... | |
class | SetMuscleStiffnessHelper |
Use this message to manually set the muscle stiffness values -before using Active Pose to drive to an animated pose, for example. More... | |
class | SetStiffnessHelper |
Use this message to manually set the body stiffness values -before using Active Pose to drive to an animated pose, for example. More... | |
class | SetWeaponModeHelper |
Use this message to set the character's weapon mode. This is an alternativeto the setWeaponMode public function. More... | |
class | ShotConfigureArmsHelper |
Configure the arm reactions in shot. More... | |
class | ShotFallToKneesHelper |
Configure the fall to knees shot. More... | |
class | ShotFromBehindHelper |
Configure the shot from behind reaction. More... | |
class | ShotHeadLookHelper |
class | ShotHelper |
class | ShotInGutsHelper |
Configure the shot in guts reaction. More... | |
class | ShotNewBulletHelper |
Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole. More... | |
class | ShotRelaxHelper |
class | ShotShockSpinHelper |
Configure the shockSpin effect in shot. Spin/Lift the character using cheat torques/forces. More... | |
class | ShotSnapHelper |
class | SmartFallHelper |
Clone of High Fall with a wider range of operating conditions. More... | |
class | StaggerFallHelper |
class | StayUprightHelper |
class | StopAllBehaviorsHelper |
Send this message to immediately stop all behaviors from executing. More... | |
class | TeeterHelper |
class | UpperBodyFlinchHelper |
class | YankedHelper |
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