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float | AngSpeed [set] |
| Controls the speed of the windmilling. More...
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float | BodyStiffness [set] |
| Controls how stiff the rest of the body is. More...
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float | Amplitude [set] |
| Controls how large the motion is, higher values means the character waves his arms in a massive arc. More...
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float | Phase [set] |
| Set to a non-zero value to desynchronize the left and right arms motion. More...
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float | ArmStiffness [set] |
| How stiff the arms are controls how pronounced the windmilling motion appears. More...
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float | LeftElbowAngle [set] |
| If not negative then left arm will blend to this angle. More...
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float | RightElbowAngle [set] |
| If not negative then right arm will blend to this angle. More...
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float | Lean1mult [set] |
| 0 arms go up and down at the side. 1 circles. 0..1 elipse. More...
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float | Lean1offset [set] |
| 0.f center of circle at side. More...
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float | ElbowRate [set] |
| Rate at which elbow tries to match *ElbowAngle. More...
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ArmDirection | ArmDirection [set] |
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bool | DisableOnImpact [set] |
| If true, each arm will stop windmilling if it hits the ground. More...
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bool | SetBackAngles [set] |
| If true, back angles will be set to compliment arms windmill. More...
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bool | UseAngMom [set] |
| If true, use angular momentum about com to choose arm circling direction. Otherwise use com angular velocity. More...
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bool | BendLeftElbow [set] |
| If true, bend the left elbow to give a stunt man type scramble look. More...
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bool | BendRightElbow [set] |
| If true, bend the right elbow to give a stunt man type scramble look. More...
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string | Mask [set] |
| Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values). More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ ArmsWindmillAdaptiveHelper()
GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.ArmsWindmillAdaptiveHelper |
( |
Ped |
ped | ) |
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◆ Amplitude
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.Amplitude |
|
set |
Controls how large the motion is, higher values means the character waves his arms in a massive arc.
Default value = 0.6f. Min value = 0.0f. Max value = 2.0f.
◆ AngSpeed
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.AngSpeed |
|
set |
Controls the speed of the windmilling.
Default value = 6.3f. Min value = 0.1f. Max value = 10.0f.
◆ ArmDirection
ArmDirection GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.ArmDirection |
|
set |
◆ ArmStiffness
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.ArmStiffness |
|
set |
How stiff the arms are controls how pronounced the windmilling motion appears.
Default value = 14.1f. Min value = 6.0f. Max value = 16.0f.
◆ BendLeftElbow
bool GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.BendLeftElbow |
|
set |
If true, bend the left elbow to give a stunt man type scramble look.
Default value = False.
◆ BendRightElbow
bool GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.BendRightElbow |
|
set |
If true, bend the right elbow to give a stunt man type scramble look.
Default value = False.
◆ BodyStiffness
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.BodyStiffness |
|
set |
Controls how stiff the rest of the body is.
Default value = 11.0f. Min value = 6.0f. Max value = 16.0f.
◆ DisableOnImpact
bool GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.DisableOnImpact |
|
set |
If true, each arm will stop windmilling if it hits the ground.
Default value = True.
◆ ElbowRate
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.ElbowRate |
|
set |
Rate at which elbow tries to match *ElbowAngle.
Default value = 1.0f. Min value = 0.0f. Max value = 6.0f.
◆ Lean1mult
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.Lean1mult |
|
set |
0 arms go up and down at the side. 1 circles. 0..1 elipse.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
◆ Lean1offset
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.Lean1offset |
|
set |
0.f center of circle at side.
Default value = 0.0f. Min value = -6.0f. Max value = 6.0f.
◆ LeftElbowAngle
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.LeftElbowAngle |
|
set |
If not negative then left arm will blend to this angle.
Default value = -1.0f. Min value = -1.0f. Max value = 6.0f.
◆ Mask
string GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.Mask |
|
set |
Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).
Default value = "ub".
◆ Phase
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.Phase |
|
set |
Set to a non-zero value to desynchronize the left and right arms motion.
Default value = 0.0f. Min value = -4.0f. Max value = 8.0f.
◆ RightElbowAngle
float GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.RightElbowAngle |
|
set |
If not negative then right arm will blend to this angle.
Default value = -1.0f. Min value = -1.0f. Max value = 6.0f.
◆ SetBackAngles
bool GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.SetBackAngles |
|
set |
If true, back angles will be set to compliment arms windmill.
Default value = True.
◆ UseAngMom
bool GTA.NaturalMotion.ArmsWindmillAdaptiveHelper.UseAngMom |
|
set |
If true, use angular momentum about com to choose arm circling direction. Otherwise use com angular velocity.
Default value = False.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs