|
| | CustomHelper (Ped target, string message) |
| | Creates a helper class for building Natural Motion messages to send to a given Ped. More...
|
| |
◆ ArmsWindmillHelper()
| GTA.NaturalMotion.ArmsWindmillHelper.ArmsWindmillHelper |
( |
Ped |
ped | ) |
|
◆ AdaptiveMode
| AdaptiveMode GTA.NaturalMotion.ArmsWindmillHelper.AdaptiveMode |
|
set |
◆ AngVelGain
| float GTA.NaturalMotion.ArmsWindmillHelper.AngVelGain |
|
set |
Multiplies angular speed of character to get speed of arms.
Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.
◆ AngVelThreshold
| float GTA.NaturalMotion.ArmsWindmillHelper.AngVelThreshold |
|
set |
Value of character angular speed above which adaptive arm motion starts.
Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.
◆ DisableOnImpact
| bool GTA.NaturalMotion.ArmsWindmillHelper.DisableOnImpact |
|
set |
If true, each arm will stop windmilling if it hits the ground.
Default value = True.
◆ DragReduction
| float GTA.NaturalMotion.ArmsWindmillHelper.DragReduction |
|
set |
How much to compensate for movement of character/target.
Default value = 0.2f. Min value = 0.0f. Max value = 1.0f.
◆ ElbowDamping
| float GTA.NaturalMotion.ArmsWindmillHelper.ElbowDamping |
|
set |
Damping applied to the elbows.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
◆ ElbowStiffness
| float GTA.NaturalMotion.ArmsWindmillHelper.ElbowStiffness |
|
set |
Stiffness applied to the elbows.
Default value = 12.0f. Min value = 1.0f. Max value = 16.0f.
◆ ForceSync
| bool GTA.NaturalMotion.ArmsWindmillHelper.ForceSync |
|
set |
Toggles phase synchronization.
Default value = True.
◆ IKtwist
| float GTA.NaturalMotion.ArmsWindmillHelper.IKtwist |
|
set |
Angle of elbow around twist axis ?.
Default value = 0.0f. Min value = -3.1f. Max value = 3.1f.
◆ LeftCentre
| Vector3 GTA.NaturalMotion.ArmsWindmillHelper.LeftCentre |
|
set |
Centre of circle in the space of partID.
Default value = Vector3(0.0f, 0.5f, -0.1f).
◆ LeftElbowMin
| float GTA.NaturalMotion.ArmsWindmillHelper.LeftElbowMin |
|
set |
Minimum left elbow bend.
Default value = 0.5f. Min value = 0.0f. Max value = 1.7f.
◆ LeftNormal
| Vector3 GTA.NaturalMotion.ArmsWindmillHelper.LeftNormal |
|
set |
Euler Angles orientation of circle in space of part with part ID.
Default value = Vector3(0.0f, 0.2f, 0.2f).
◆ LeftPartID
| int GTA.NaturalMotion.ArmsWindmillHelper.LeftPartID |
|
set |
ID of part that the circle uses as local space for positioning.
Default value = 10. Min value = 0. Max value = 21.
◆ LeftRadius1
| float GTA.NaturalMotion.ArmsWindmillHelper.LeftRadius1 |
|
set |
Radius for first axis of ellipse.
Default value = 0.8f. Min value = 0.0f. Max value = 1.0f.
◆ LeftRadius2
| float GTA.NaturalMotion.ArmsWindmillHelper.LeftRadius2 |
|
set |
Radius for second axis of ellipse.
Default value = 0.8f. Min value = 0.0f. Max value = 1.0f.
◆ LeftSpeed
| float GTA.NaturalMotion.ArmsWindmillHelper.LeftSpeed |
|
set |
Speed of target around the circle.
Default value = 1.0f. Min value = -2.0f. Max value = 2.0f.
◆ MirrorMode
| MirrorMode GTA.NaturalMotion.ArmsWindmillHelper.MirrorMode |
|
set |
◆ PhaseOffset
| float GTA.NaturalMotion.ArmsWindmillHelper.PhaseOffset |
|
set |
Phase offset(degrees) when phase synchronization is turned on.
Default value = 0.0f. Min value = -360.0f. Max value = 360.0f.
◆ RightCentre
| Vector3 GTA.NaturalMotion.ArmsWindmillHelper.RightCentre |
|
set |
Centre of circle in the space of partID.
Default value = Vector3(0.0f, -0.5f, -0.1f).
◆ RightElbowMin
| float GTA.NaturalMotion.ArmsWindmillHelper.RightElbowMin |
|
set |
Minimum right elbow bend.
Default value = 0.5f. Min value = 0.0f. Max value = 1.7f.
◆ RightNormal
| Vector3 GTA.NaturalMotion.ArmsWindmillHelper.RightNormal |
|
set |
Euler Angles orientation of circle in space of part with part ID.
Default value = Vector3(0.0f, -0.2f, -0.2f).
◆ RightPartID
| int GTA.NaturalMotion.ArmsWindmillHelper.RightPartID |
|
set |
ID of part that the circle uses as local space for positioning.
Default value = 10. Min value = 0. Max value = 21.
◆ RightRadius1
| float GTA.NaturalMotion.ArmsWindmillHelper.RightRadius1 |
|
set |
Radius for first axis of ellipse.
Default value = 0.8f. Min value = 0.0f. Max value = 1.0f.
◆ RightRadius2
| float GTA.NaturalMotion.ArmsWindmillHelper.RightRadius2 |
|
set |
Radius for second axis of ellipse.
Default value = 0.8f. Min value = 0.0f. Max value = 1.0f.
◆ RightSpeed
| float GTA.NaturalMotion.ArmsWindmillHelper.RightSpeed |
|
set |
Speed of target around the circle.
Default value = 1.0f. Min value = -2.0f. Max value = 2.0f.
◆ ShoulderDamping
| float GTA.NaturalMotion.ArmsWindmillHelper.ShoulderDamping |
|
set |
Damping applied to the shoulders.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
◆ ShoulderStiffness
| float GTA.NaturalMotion.ArmsWindmillHelper.ShoulderStiffness |
|
set |
Stiffness applied to the shoulders.
Default value = 12.0f. Min value = 1.0f. Max value = 16.0f.
◆ UseLeft
| bool GTA.NaturalMotion.ArmsWindmillHelper.UseLeft |
|
set |
Use the left arm.
Default value = True.
◆ UseRight
| bool GTA.NaturalMotion.ArmsWindmillHelper.UseRight |
|
set |
Use the right arm.
Default value = True.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs