|
| float | Stiffness [set] |
| | The stiffness of the body determines how fast the character moves into the position, and how well that they hold it. More...
|
| |
| float | DampingFactor [set] |
| | Sets damping value for the character joints. More...
|
| |
| float | Asymmetry [set] |
| | A value between 0-1 that controls how asymmetric the results are by varying stiffness across the body. More...
|
| |
| int | RandomSeed [set] |
| | Random seed used to generate asymmetry values. More...
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| |
| float | BackTwist [set] |
| | Amount of random back twist to add. More...
|
| |
| string | Mask [set] |
| | Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values). More...
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| |
|
| | CustomHelper (Ped target, string message) |
| | Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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| |
◆ BodyFoetalHelper()
| GTA.NaturalMotion.BodyFoetalHelper.BodyFoetalHelper |
( |
Ped |
ped | ) |
|
◆ Asymmetry
| float GTA.NaturalMotion.BodyFoetalHelper.Asymmetry |
|
set |
A value between 0-1 that controls how asymmetric the results are by varying stiffness across the body.
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.
◆ BackTwist
| float GTA.NaturalMotion.BodyFoetalHelper.BackTwist |
|
set |
Amount of random back twist to add.
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.
◆ DampingFactor
| float GTA.NaturalMotion.BodyFoetalHelper.DampingFactor |
|
set |
Sets damping value for the character joints.
Default value = 1.4f. Min value = 0.0f. Max value = 2.0f.
◆ Mask
| string GTA.NaturalMotion.BodyFoetalHelper.Mask |
|
set |
Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).
Default value = "fb".
◆ RandomSeed
| int GTA.NaturalMotion.BodyFoetalHelper.RandomSeed |
|
set |
Random seed used to generate asymmetry values.
Default value = 100. Min value = 0.
◆ Stiffness
| float GTA.NaturalMotion.BodyFoetalHelper.Stiffness |
|
set |
The stiffness of the body determines how fast the character moves into the position, and how well that they hold it.
Default value = 9.0f. Min value = 6.0f. Max value = 16.0f.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs