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float | TorsoStiffness [set] |
| Stiffness of torso. More...
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float | LegsStiffness [set] |
| Stiffness of legs. More...
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float | ArmsStiffness [set] |
| Stiffness of arms. More...
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float | BackwardsMinArmOffset [set] |
| 0 will prop arms up near his shoulders. -0.3 will place hands nearer his behind. More...
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float | ForwardMaxArmOffset [set] |
| 0 will point arms down with angled body, 0.45 will point arms forward a bit to catch nearer the head. More...
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float | ZAxisSpinReduction [set] |
| Tries to reduce the spin around the Z axis. Scale 0 - 1. More...
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float | ExtraSit [set] |
| Scale extra-sit value 0..1. Setting to 0 helps with arched-back issues. Set to 1 for a more alive-looking finish. More...
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bool | UseHeadLook [set] |
| Toggle to use the head look in this behavior. More...
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string | Mask [set] |
| Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values). More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ CatchFallHelper()
GTA.NaturalMotion.CatchFallHelper.CatchFallHelper |
( |
Ped |
ped | ) |
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◆ ArmsStiffness
float GTA.NaturalMotion.CatchFallHelper.ArmsStiffness |
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set |
Stiffness of arms.
Default value = 15.0f. Min value = 6.0f. Max value = 16.0f.
◆ BackwardsMinArmOffset
float GTA.NaturalMotion.CatchFallHelper.BackwardsMinArmOffset |
|
set |
0 will prop arms up near his shoulders. -0.3 will place hands nearer his behind.
Default value = -0.3f. Min value = -1.0f. Max value = 0.0f.
◆ ExtraSit
float GTA.NaturalMotion.CatchFallHelper.ExtraSit |
|
set |
Scale extra-sit value 0..1. Setting to 0 helps with arched-back issues. Set to 1 for a more alive-looking finish.
Default value = 1.0f. Min value = 0.0f. Max value = 1.0f.
◆ ForwardMaxArmOffset
float GTA.NaturalMotion.CatchFallHelper.ForwardMaxArmOffset |
|
set |
0 will point arms down with angled body, 0.45 will point arms forward a bit to catch nearer the head.
Default value = 0.4f. Min value = 0.0f. Max value = 1.0f.
◆ LegsStiffness
float GTA.NaturalMotion.CatchFallHelper.LegsStiffness |
|
set |
Stiffness of legs.
Default value = 6.0f. Min value = 4.0f. Max value = 16.0f.
◆ Mask
string GTA.NaturalMotion.CatchFallHelper.Mask |
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set |
Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).
Default value = "fb".
◆ TorsoStiffness
float GTA.NaturalMotion.CatchFallHelper.TorsoStiffness |
|
set |
Stiffness of torso.
Default value = 9.0f. Min value = 6.0f. Max value = 16.0f.
◆ UseHeadLook
bool GTA.NaturalMotion.CatchFallHelper.UseHeadLook |
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set |
Toggle to use the head look in this behavior.
Default value = True.
◆ ZAxisSpinReduction
float GTA.NaturalMotion.CatchFallHelper.ZAxisSpinReduction |
|
set |
Tries to reduce the spin around the Z axis. Scale 0 - 1.
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs