SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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This single message allows you to configure the injured arm reaction during shot. More...
Public Member Functions | |
ConfigureShotInjuredArmHelper (Ped ped) | |
Creates a new Instance of the ConfigureShotInjuredArmHelper for sending a ConfigureShotInjuredArm Message to a given Ped. More... | |
Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
void | Start () |
Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More... | |
void | Start (int duration) |
Starts this Natural Motion behavior on the Ped for a specified duration. More... | |
void | Stop () |
Stops this Natural Motion behavior on the Ped. More... | |
void | SetArgument (string argName, bool value) |
Sets a Message argument to a bool value. More... | |
void | SetArgument (string argName, int value) |
Sets a Message argument to a int value. More... | |
void | SetArgument (string argName, float value) |
Sets a Message argument to a float value. More... | |
void | SetArgument (string argName, string value) |
Sets a Message argument to a string value. More... | |
void | SetArgument (string argName, Vector3 value) |
Sets a Message argument to a Vector3 value. More... | |
void | ResetArguments () |
Resets all arguments to their default values. More... | |
override string | ToString () |
Returns the internal message name. More... | |
Properties | |
float | InjuredArmTime [set] |
Length of the reaction. More... | |
float | HipYaw [set] |
Amount of hip twist. (Negative values twist into bullet direction - probably not what is wanted). More... | |
float | HipRoll [set] |
Amount of hip roll. More... | |
float | ForceStepExtraHeight [set] |
Additional height added to stepping foot. More... | |
bool | ForceStep [set] |
Force a step to be taken whether pushed out of balance or not. More... | |
bool | StepTurn [set] |
Turn the character using the balancer. More... | |
float | VelMultiplierStart [set] |
Start velocity where parameters begin to be ramped down to zero linearly. More... | |
float | VelMultiplierEnd [set] |
End velocity of ramp where parameters are scaled to zero. More... | |
float | VelForceStep [set] |
Velocity above which a step is not forced. More... | |
float | VelStepTurn [set] |
Velocity above which a stepTurn is not asked for. More... | |
bool | VelScales [set] |
Use the velocity scaling parameters. Tune for standing still then use velocity scaling to make sure a running character stays balanced (the turning tends to make the character fall over more at speed). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
CustomHelper (Ped target, string message) | |
Creates a helper class for building Natural Motion messages to send to a given Ped. More... | |
This single message allows you to configure the injured arm reaction during shot.
GTA.NaturalMotion.ConfigureShotInjuredArmHelper.ConfigureShotInjuredArmHelper | ( | Ped | ped | ) |
Creates a new Instance of the ConfigureShotInjuredArmHelper for sending a ConfigureShotInjuredArm Message to a given Ped.
This single message allows you to configure the injured arm reaction during shot.
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set |
Force a step to be taken whether pushed out of balance or not.
Default value = True.
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set |
Additional height added to stepping foot.
Default value = 0.1f. Min value = 0.0f. Max value = 0.7f.
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set |
Amount of hip roll.
Default value = 0.0f. Min value = -2.0f. Max value = 2.0f.
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set |
Amount of hip twist. (Negative values twist into bullet direction - probably not what is wanted).
Default value = 0.8f. Min value = -2.0f. Max value = 2.0f.
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set |
Length of the reaction.
Default value = 0.3f. Min value = 0.0f. Max value = 2.0f.
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set |
Turn the character using the balancer.
Default value = True.
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set |
Velocity above which a step is not forced.
Default value = 0.8f. Min value = 0.0f. Max value = 20.0f.
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set |
End velocity of ramp where parameters are scaled to zero.
Default value = 5.0f. Min value = 1.0f. Max value = 40.0f.
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set |
Start velocity where parameters begin to be ramped down to zero linearly.
Default value = 1.0f. Min value = 0.0f. Max value = 20.0f.
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set |
Use the velocity scaling parameters. Tune for standing still then use velocity scaling to make sure a running character stays balanced (the turning tends to make the character fall over more at speed).
Default value = True.
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set |
Velocity above which a stepTurn is not asked for.
Default value = 0.8f. Min value = 0.0f. Max value = 20.0f.