SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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This single message allows you to configure the injured leg reaction during shot. More...
Public Member Functions | |
ConfigureShotInjuredLegHelper (Ped ped) | |
Creates a new Instance of the ConfigureShotInjuredLegHelper for sending a ConfigureShotInjuredLeg Message to a given Ped. More... | |
Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
void | Start () |
Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More... | |
void | Start (int duration) |
Starts this Natural Motion behavior on the Ped for a specified duration. More... | |
void | Stop () |
Stops this Natural Motion behavior on the Ped. More... | |
void | SetArgument (string argName, bool value) |
Sets a Message argument to a bool value. More... | |
void | SetArgument (string argName, int value) |
Sets a Message argument to a int value. More... | |
void | SetArgument (string argName, float value) |
Sets a Message argument to a float value. More... | |
void | SetArgument (string argName, string value) |
Sets a Message argument to a string value. More... | |
void | SetArgument (string argName, Vector3 value) |
Sets a Message argument to a Vector3 value. More... | |
void | ResetArguments () |
Resets all arguments to their default values. More... | |
override string | ToString () |
Returns the internal message name. More... | |
Properties | |
float | TimeBeforeCollapseWoundLeg [set] |
Time before a wounded leg is set to be weak and cause the character to collapse. More... | |
float | LegInjuryTime [set] |
Leg injury duration (reaction to being shot in leg). More... | |
bool | LegForceStep [set] |
Force a step to be taken whether pushed out of balance or not. More... | |
float | LegLimpBend [set] |
Bend the legs via the balancer by this amount if stepping on the injured leg. 0.2 seems a good default. More... | |
float | LegLiftTime [set] |
Leg lift duration (reaction to being shot in leg). (Lifting happens when not stepping with other leg). More... | |
float | LegInjury [set] |
Leg injury - leg strength is reduced. More... | |
float | LegInjuryHipPitch [set] |
Leg injury bend forwards amount when not lifting leg. More... | |
float | LegInjuryLiftHipPitch [set] |
Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg). More... | |
float | LegInjurySpineBend [set] |
Leg injury bend forwards amount when not lifting leg. More... | |
float | LegInjuryLiftSpineBend [set] |
Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
CustomHelper (Ped target, string message) | |
Creates a helper class for building Natural Motion messages to send to a given Ped. More... | |
This single message allows you to configure the injured leg reaction during shot.
GTA.NaturalMotion.ConfigureShotInjuredLegHelper.ConfigureShotInjuredLegHelper | ( | Ped | ped | ) |
Creates a new Instance of the ConfigureShotInjuredLegHelper for sending a ConfigureShotInjuredLeg Message to a given Ped.
This single message allows you to configure the injured leg reaction during shot.
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set |
Force a step to be taken whether pushed out of balance or not.
Default value = True.
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set |
Leg injury - leg strength is reduced.
Default value = 0.3f. Min value = 0.0f. Max value = 1.0f.
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set |
Leg injury bend forwards amount when not lifting leg.
Default value = 0.0f. Min value = -1.0f. Max value = 1.0f.
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set |
Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg).
Default value = 0.0f. Min value = -1.0f. Max value = 1.0f.
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set |
Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg).
Default value = 0.2f. Min value = -1.0f. Max value = 1.0f.
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set |
Leg injury bend forwards amount when not lifting leg.
Default value = 0.1f. Min value = -1.0f. Max value = 1.0f.
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set |
Leg injury duration (reaction to being shot in leg).
Default value = 0.4f. Min value = 0.0f. Max value = 2.0f.
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set |
Leg lift duration (reaction to being shot in leg). (Lifting happens when not stepping with other leg).
Default value = 0.0f. Min value = 0.0f. Max value = 2.0f.
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set |
Bend the legs via the balancer by this amount if stepping on the injured leg. 0.2 seems a good default.
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.
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set |
Time before a wounded leg is set to be weak and cause the character to collapse.
Default value = 0.3f. Min value = 0.0f. Max value = 10.0f.