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float | Damping [set] |
| Damping of the muscles. More...
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float | Stiffness [set] |
| Stiffness of the muscles. More...
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int | InstanceIndex [set] |
| LevelIndex of object to be looked at. Vel parameters are ignored if this is non -1. More...
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Vector3 | Vel [set] |
| The velocity of the point being looked at. More...
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Vector3 | Pos [set] |
| The point being looked at. More...
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bool | AlwaysLook [set] |
| Flag to force always to look. More...
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bool | EyesHorizontal [set] |
| Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over alot. More...
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bool | AlwaysEyesHorizontal [set] |
| Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over (when not leaned over the eyes are still kept horizontal if eyesHorizontal=true ) alot. More...
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bool | KeepHeadAwayFromGround [set] |
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bool | TwistSpine [set] |
| Allow head look to twist spine. More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ HeadLookHelper()
GTA.NaturalMotion.HeadLookHelper.HeadLookHelper |
( |
Ped |
ped | ) |
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◆ AlwaysEyesHorizontal
bool GTA.NaturalMotion.HeadLookHelper.AlwaysEyesHorizontal |
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set |
Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over (when not leaned over the eyes are still kept horizontal if eyesHorizontal=true ) alot.
Default value = True.
◆ AlwaysLook
bool GTA.NaturalMotion.HeadLookHelper.AlwaysLook |
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set |
Flag to force always to look.
Default value = False.
◆ Damping
float GTA.NaturalMotion.HeadLookHelper.Damping |
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set |
Damping of the muscles.
Default value = 1.0f. Min value = 0.0f. Max value = 3.0f.
◆ EyesHorizontal
bool GTA.NaturalMotion.HeadLookHelper.EyesHorizontal |
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set |
Keep the eyes horizontal. Use true for impact with cars. Use false if you want better look at target accuracy when the character is on the floor or leaned over alot.
Default value = True.
◆ InstanceIndex
int GTA.NaturalMotion.HeadLookHelper.InstanceIndex |
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set |
LevelIndex of object to be looked at. Vel parameters are ignored if this is non -1.
Default value = -1. Min value = -1.
◆ KeepHeadAwayFromGround
bool GTA.NaturalMotion.HeadLookHelper.KeepHeadAwayFromGround |
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set |
◆ Pos
Vector3 GTA.NaturalMotion.HeadLookHelper.Pos |
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set |
The point being looked at.
Default value = Vector3(0.0f, 0.0f, 0.0f).
◆ Stiffness
float GTA.NaturalMotion.HeadLookHelper.Stiffness |
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set |
Stiffness of the muscles.
Default value = 10.0f. Min value = 6.0f. Max value = 16.0f.
◆ TwistSpine
bool GTA.NaturalMotion.HeadLookHelper.TwistSpine |
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set |
Allow head look to twist spine.
Default value = True.
◆ Vel
Vector3 GTA.NaturalMotion.HeadLookHelper.Vel |
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set |
The velocity of the point being looked at.
Default value = Vector3(0.0f, 0.0f, 0.0f). Min value = -100.0f. Max value = 100.0f.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs