InjuredOnGround.
More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ InjuredOnGroundHelper()
GTA.NaturalMotion.InjuredOnGroundHelper.InjuredOnGroundHelper |
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Ped |
ped | ) |
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◆ AttackerPos
Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.AttackerPos |
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set |
Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f.
◆ DontReachWithLeft
bool GTA.NaturalMotion.InjuredOnGroundHelper.DontReachWithLeft |
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set |
◆ DontReachWithRight
bool GTA.NaturalMotion.InjuredOnGroundHelper.DontReachWithRight |
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set |
◆ Injury1Component
int GTA.NaturalMotion.InjuredOnGroundHelper.Injury1Component |
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set |
Default value = 0. Min value = 0.
◆ Injury1LocalNormal
Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury1LocalNormal |
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set |
Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.
◆ Injury1LocalPosition
Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury1LocalPosition |
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set |
Default value = Vector3(0.0f, 0.0f, 0.0f).
◆ Injury2Component
int GTA.NaturalMotion.InjuredOnGroundHelper.Injury2Component |
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set |
Default value = 0. Min value = 0.
◆ Injury2LocalNormal
Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury2LocalNormal |
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set |
Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.
◆ Injury2LocalPosition
Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury2LocalPosition |
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set |
Default value = Vector3(0.0f, 0.0f, 0.0f).
◆ NumInjuries
int GTA.NaturalMotion.InjuredOnGroundHelper.NumInjuries |
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set |
Default value = 0. Min value = 0. Max value = 2.
◆ StrongRollForce
bool GTA.NaturalMotion.InjuredOnGroundHelper.StrongRollForce |
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set |
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs