SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.NaturalMotion.InjuredOnGroundHelper Class Reference

InjuredOnGround. More...

Inheritance diagram for GTA.NaturalMotion.InjuredOnGroundHelper:
GTA.NaturalMotion.CustomHelper

Public Member Functions

 InjuredOnGroundHelper (Ped ped)
 Creates a new Instance of the InjuredOnGroundHelper for sending a InjuredOnGround Message to a given Ped. More...
 
- Public Member Functions inherited from GTA.NaturalMotion.CustomHelper
void Start ()
 Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More...
 
void Start (int duration)
 Starts this Natural Motion behavior on the Ped for a specified duration. More...
 
void Stop ()
 Stops this Natural Motion behavior on the Ped. More...
 
void SetArgument (string argName, bool value)
 Sets a Message argument to a bool value. More...
 
void SetArgument (string argName, int value)
 Sets a Message argument to a int value. More...
 
void SetArgument (string argName, float value)
 Sets a Message argument to a float value. More...
 
void SetArgument (string argName, string value)
 Sets a Message argument to a string value. More...
 
void SetArgument (string argName, Vector3 value)
 Sets a Message argument to a Vector3 value. More...
 
void ResetArguments ()
 Resets all arguments to their default values. More...
 
override string ToString ()
 Returns the internal message name. More...
 

Properties

int NumInjuries [set]
 
int Injury1Component [set]
 
int Injury2Component [set]
 
Vector3 Injury1LocalPosition [set]
 
Vector3 Injury2LocalPosition [set]
 
Vector3 Injury1LocalNormal [set]
 
Vector3 Injury2LocalNormal [set]
 
Vector3 AttackerPos [set]
 
bool DontReachWithLeft [set]
 
bool DontReachWithRight [set]
 
bool StrongRollForce [set]
 

Additional Inherited Members

- Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper
 CustomHelper (Ped target, string message)
 Creates a helper class for building Natural Motion messages to send to a given Ped. More...
 

Detailed Description

InjuredOnGround.

Constructor & Destructor Documentation

◆ InjuredOnGroundHelper()

GTA.NaturalMotion.InjuredOnGroundHelper.InjuredOnGroundHelper ( Ped  ped)

Creates a new Instance of the InjuredOnGroundHelper for sending a InjuredOnGround Message to a given Ped.

Parameters
pedThe Ped to send the InjuredOnGround Message to.

InjuredOnGround.

Property Documentation

◆ AttackerPos

Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.AttackerPos
set

Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f.

◆ DontReachWithLeft

bool GTA.NaturalMotion.InjuredOnGroundHelper.DontReachWithLeft
set

Default value = False.

◆ DontReachWithRight

bool GTA.NaturalMotion.InjuredOnGroundHelper.DontReachWithRight
set

Default value = False.

◆ Injury1Component

int GTA.NaturalMotion.InjuredOnGroundHelper.Injury1Component
set

Default value = 0. Min value = 0.

◆ Injury1LocalNormal

Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury1LocalNormal
set

Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.

◆ Injury1LocalPosition

Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury1LocalPosition
set

Default value = Vector3(0.0f, 0.0f, 0.0f).

◆ Injury2Component

int GTA.NaturalMotion.InjuredOnGroundHelper.Injury2Component
set

Default value = 0. Min value = 0.

◆ Injury2LocalNormal

Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury2LocalNormal
set

Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.

◆ Injury2LocalPosition

Vector3 GTA.NaturalMotion.InjuredOnGroundHelper.Injury2LocalPosition
set

Default value = Vector3(0.0f, 0.0f, 0.0f).

◆ NumInjuries

int GTA.NaturalMotion.InjuredOnGroundHelper.NumInjuries
set

Default value = 0. Min value = 0. Max value = 2.

◆ StrongRollForce

bool GTA.NaturalMotion.InjuredOnGroundHelper.StrongRollForce
set

Default value = False.


The documentation for this class was generated from the following file: