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float | StaggerTime [set] |
| Max time for stumbling around before falling to ground. More...
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float | StaggerLeanRate [set] |
| How quickly the character leans hips when staggering. More...
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float | StumbleMaxLeanBack [set] |
| Max the character leans hips back when staggering. More...
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float | StumbleMaxLeanForward [set] |
| Max the character leans hips forwards when staggering. More...
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float | ArmsWindmillWritheBlend [set] |
| Blend armsWindmill with the bodyWrithe arms when character is upright. More...
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float | SpineStumbleWritheBlend [set] |
| Blend spine stumble with the bodyWrithe spine when character is upright. More...
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float | LegsStumbleWritheBlend [set] |
| Blend legs stumble with the bodyWrithe legs when character is upright. More...
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float | ArmsPoseWritheBlend [set] |
| Blend the bodyWrithe arms with the current desired pose from on fire behavior when character is on the floor. More...
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float | SpinePoseWritheBlend [set] |
| Blend the bodyWrithe back with the current desired pose from on fire behavior when character is on the floor. More...
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float | LegsPoseWritheBlend [set] |
| Blend the bodyWrithe legs with the current desired pose from on fire behavior when character is on the floor. More...
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bool | RollOverFlag [set] |
| Flag to set bodyWrithe trying to rollOver. More...
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float | RollTorqueScale [set] |
| Scale rolling torque that is applied to character spine by bodyWrithe. Torque magnitude is calculated with the following formula: m_rollOverDirection*rollOverPhase*rollTorqueScale. More...
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float | PredictTime [set] |
| Character pose depends on character facing direction that is evaluated from its COMTM orientation. Set this value to 0 to use no orientation prediction i.e. current character COMTM orientation will be used to determine character facing direction and finally the pose bodyWrithe is blending to. Set this value to GT 0 to predict character COMTM orientation this amount of time in seconds to the future. More...
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float | MaxRollOverTime [set] |
| Rolling torque is ramped down over time. At this time in seconds torque value converges to zero. Use this parameter to restrict time the character is rolling. More...
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float | RollOverRadius [set] |
| Rolling torque is ramped down with distance measured from position where character hit the ground and started rolling. At this distance in meters torque value converges to zero. Use this parameter to restrict distance the character travels due to rolling. More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ OnFireHelper()
GTA.NaturalMotion.OnFireHelper.OnFireHelper |
( |
Ped |
ped | ) |
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◆ ArmsPoseWritheBlend
float GTA.NaturalMotion.OnFireHelper.ArmsPoseWritheBlend |
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set |
Blend the bodyWrithe arms with the current desired pose from on fire behavior when character is on the floor.
Default value = 0.7f. Min value = 0.0f. Max value = 1.0f.
◆ ArmsWindmillWritheBlend
float GTA.NaturalMotion.OnFireHelper.ArmsWindmillWritheBlend |
|
set |
Blend armsWindmill with the bodyWrithe arms when character is upright.
Default value = 0.4f. Min value = 0.0f. Max value = 1.0f.
◆ LegsPoseWritheBlend
float GTA.NaturalMotion.OnFireHelper.LegsPoseWritheBlend |
|
set |
Blend the bodyWrithe legs with the current desired pose from on fire behavior when character is on the floor.
Default value = 0.5f. Min value = 0.0f. Max value = 1.0f.
◆ LegsStumbleWritheBlend
float GTA.NaturalMotion.OnFireHelper.LegsStumbleWritheBlend |
|
set |
Blend legs stumble with the bodyWrithe legs when character is upright.
Default value = 0.2f. Min value = 0.0f. Max value = 1.0f.
◆ MaxRollOverTime
float GTA.NaturalMotion.OnFireHelper.MaxRollOverTime |
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set |
Rolling torque is ramped down over time. At this time in seconds torque value converges to zero. Use this parameter to restrict time the character is rolling.
Default value = 8.0f. Min value = 0.0f. Max value = 60.0f.
◆ PredictTime
float GTA.NaturalMotion.OnFireHelper.PredictTime |
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set |
Character pose depends on character facing direction that is evaluated from its COMTM orientation. Set this value to 0 to use no orientation prediction i.e. current character COMTM orientation will be used to determine character facing direction and finally the pose bodyWrithe is blending to. Set this value to GT 0 to predict character COMTM orientation this amount of time in seconds to the future.
Default value = 0.1f. Min value = 0.0f. Max value = 2.0f.
◆ RollOverFlag
bool GTA.NaturalMotion.OnFireHelper.RollOverFlag |
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set |
Flag to set bodyWrithe trying to rollOver.
Default value = True.
◆ RollOverRadius
float GTA.NaturalMotion.OnFireHelper.RollOverRadius |
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set |
Rolling torque is ramped down with distance measured from position where character hit the ground and started rolling. At this distance in meters torque value converges to zero. Use this parameter to restrict distance the character travels due to rolling.
Default value = 2.0f. Min value = 0.0f. Max value = 10.0f.
◆ RollTorqueScale
float GTA.NaturalMotion.OnFireHelper.RollTorqueScale |
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set |
Scale rolling torque that is applied to character spine by bodyWrithe. Torque magnitude is calculated with the following formula: m_rollOverDirection*rollOverPhase*rollTorqueScale.
Default value = 25.0f. Min value = 0.0f. Max value = 300.0f.
◆ SpinePoseWritheBlend
float GTA.NaturalMotion.OnFireHelper.SpinePoseWritheBlend |
|
set |
Blend the bodyWrithe back with the current desired pose from on fire behavior when character is on the floor.
Default value = 0.6f. Min value = 0.0f. Max value = 1.0f.
◆ SpineStumbleWritheBlend
float GTA.NaturalMotion.OnFireHelper.SpineStumbleWritheBlend |
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set |
Blend spine stumble with the bodyWrithe spine when character is upright.
Default value = 0.7f. Min value = 0.0f. Max value = 1.0f.
◆ StaggerLeanRate
float GTA.NaturalMotion.OnFireHelper.StaggerLeanRate |
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set |
How quickly the character leans hips when staggering.
Default value = 0.9f. Min value = 0.0f. Max value = 1.0f.
◆ StaggerTime
float GTA.NaturalMotion.OnFireHelper.StaggerTime |
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set |
Max time for stumbling around before falling to ground.
Default value = 2.5f. Min value = 0.0f. Max value = 30.0f.
◆ StumbleMaxLeanBack
float GTA.NaturalMotion.OnFireHelper.StumbleMaxLeanBack |
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set |
Max the character leans hips back when staggering.
Default value = 0.4f. Min value = 0.0f. Max value = 1.5f.
◆ StumbleMaxLeanForward
float GTA.NaturalMotion.OnFireHelper.StumbleMaxLeanForward |
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set |
Max the character leans hips forwards when staggering.
Default value = 0.5f. Min value = 0.0f. Max value = 1.5f.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs