| 
    SHVDN
    v3
    
   An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/ 
   | 
 
BEHAVIOURS REFERENCED: AnimPose - allows animPose to override body parts: Arms (useLeftArm, useRightArm). More...
  
Public Member Functions | |
| PointArmHelper (Ped ped) | |
| Creates a new Instance of the PointArmHelper for sending a PointArm Message to a given Ped.  More... | |
  Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
| void | Start () | 
| Starts this Natural Motion behavior on the Ped that will loop until manually aborted.  More... | |
| void | Start (int duration) | 
| Starts this Natural Motion behavior on the Ped for a specified duration.  More... | |
| void | Stop () | 
| Stops this Natural Motion behavior on the Ped.  More... | |
| void | SetArgument (string argName, bool value) | 
| Sets a Message argument to a bool value.  More... | |
| void | SetArgument (string argName, int value) | 
| Sets a Message argument to a int value.  More... | |
| void | SetArgument (string argName, float value) | 
| Sets a Message argument to a float value.  More... | |
| void | SetArgument (string argName, string value) | 
| Sets a Message argument to a string value.  More... | |
| void | SetArgument (string argName, Vector3 value) | 
| Sets a Message argument to a Vector3 value.  More... | |
| void | ResetArguments () | 
| Resets all arguments to their default values.  More... | |
| override string | ToString () | 
| Returns the internal message name.  More... | |
Properties | |
| Vector3 | TargetLeft [set] | 
| Point to point to (in world space).  More... | |
| float | TwistLeft [set] | 
| Twist of the arm around point direction.  More... | |
| float | ArmStraightnessLeft [set] | 
| Values less than 1 can give the arm a more bent look.  More... | |
| bool | UseLeftArm [set] | 
| float | ArmStiffnessLeft [set] | 
| Stiffness of arm.  More... | |
| float | ArmDampingLeft [set] | 
| Damping value for arm used to point.  More... | |
| int | InstanceIndexLeft [set] | 
| Level index of thing to point at, or -1 for none. if -1, target is specified in world space, otherwise it is an offset from the object specified by this index.  More... | |
| float | PointSwingLimitLeft [set] | 
| Swing limit.  More... | |
| bool | UseZeroPoseWhenNotPointingLeft [set] | 
| Vector3 | TargetRight [set] | 
| Point to point to (in world space).  More... | |
| float | TwistRight [set] | 
| Twist of the arm around point direction.  More... | |
| float | ArmStraightnessRight [set] | 
| Values less than 1 can give the arm a more bent look.  More... | |
| bool | UseRightArm [set] | 
| float | ArmStiffnessRight [set] | 
| Stiffness of arm.  More... | |
| float | ArmDampingRight [set] | 
| Damping value for arm used to point.  More... | |
| int | InstanceIndexRight [set] | 
| Level index of thing to point at, or -1 for none. if -1, target is specified in world space, otherwise it is an offset from the object specified by this index.  More... | |
| float | PointSwingLimitRight [set] | 
| Swing limit.  More... | |
| bool | UseZeroPoseWhenNotPointingRight [set] | 
Additional Inherited Members | |
  Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
| CustomHelper (Ped target, string message) | |
| Creates a helper class for building Natural Motion messages to send to a given Ped.  More... | |
BEHAVIOURS REFERENCED: AnimPose - allows animPose to override body parts: Arms (useLeftArm, useRightArm).
| GTA.NaturalMotion.PointArmHelper.PointArmHelper | ( | Ped | ped | ) | 
Creates a new Instance of the PointArmHelper for sending a PointArm Message to a given Ped.
BEHAVIOURS REFERENCED: AnimPose - allows animPose to override body parts: Arms (useLeftArm, useRightArm).
      
  | 
  set | 
Damping value for arm used to point.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
      
  | 
  set | 
Damping value for arm used to point.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
      
  | 
  set | 
Stiffness of arm.
Default value = 15.0f. Min value = 6.0f. Max value = 16.0f.
      
  | 
  set | 
Stiffness of arm.
Default value = 15.0f. Min value = 6.0f. Max value = 16.0f.
      
  | 
  set | 
Values less than 1 can give the arm a more bent look.
Default value = 0.8f. Min value = 0.0f. Max value = 2.0f.
      
  | 
  set | 
Values less than 1 can give the arm a more bent look.
Default value = 0.8f. Min value = 0.0f. Max value = 2.0f.
      
  | 
  set | 
Level index of thing to point at, or -1 for none. if -1, target is specified in world space, otherwise it is an offset from the object specified by this index.
Default value = -1. Min value = -1.
      
  | 
  set | 
Level index of thing to point at, or -1 for none. if -1, target is specified in world space, otherwise it is an offset from the object specified by this index.
Default value = -1. Min value = -1.
      
  | 
  set | 
Swing limit.
Default value = 1.5f. Min value = 0.0f. Max value = 3.0f.
      
  | 
  set | 
Swing limit.
Default value = 1.5f. Min value = 0.0f. Max value = 3.0f.
      
  | 
  set | 
Point to point to (in world space).
Default value = Vector3(0.0f, 0.0f, 0.0f).
      
  | 
  set | 
Point to point to (in world space).
Default value = Vector3(0.0f, 0.0f, 0.0f).
      
  | 
  set | 
Twist of the arm around point direction.
Default value = 0.3f. Min value = -1.0f. Max value = 1.0f.
      
  | 
  set | 
Twist of the arm around point direction.
Default value = 0.3f. Min value = -1.0f. Max value = 1.0f.
      
  | 
  set | 
Default value = False.
      
  | 
  set | 
Default value = False.
      
  | 
  set | 
Default value = False.
      
  | 
  set | 
Default value = False.