SetCharacterCollisions:.
More...
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float | Spin [set] |
| Sliding friction turned into spin 80.0 (used in demo videos) good for rest of default params below. If 0.0 then no collision enhancement. More...
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float | MaxVelocity [set] |
| Torque = spin*(relative velocity) up to this maximum for relative velocity. More...
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bool | ApplyToAll [set] |
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bool | ApplyToSpine [set] |
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bool | ApplyToThighs [set] |
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bool | ApplyToClavicles [set] |
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bool | ApplyToUpperArms [set] |
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bool | FootSlip [set] |
| Allow foot slipping if collided. More...
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int | VehicleClass [set] |
| ClassType of the object against which to enhance the collision. All character vehicle interaction (e.g. braceForImpact glancing spins) relies on this value so EDIT WISELY. If it is used for things other than vehicles then NM should be informed. More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ SetCharacterCollisionsHelper()
GTA.NaturalMotion.SetCharacterCollisionsHelper.SetCharacterCollisionsHelper |
( |
Ped |
ped | ) |
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◆ ApplyToAll
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.ApplyToAll |
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set |
◆ ApplyToClavicles
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.ApplyToClavicles |
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set |
◆ ApplyToSpine
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.ApplyToSpine |
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set |
◆ ApplyToThighs
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.ApplyToThighs |
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set |
◆ ApplyToUpperArms
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.ApplyToUpperArms |
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set |
◆ FootSlip
bool GTA.NaturalMotion.SetCharacterCollisionsHelper.FootSlip |
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set |
Allow foot slipping if collided.
Default value = True.
◆ MaxVelocity
float GTA.NaturalMotion.SetCharacterCollisionsHelper.MaxVelocity |
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set |
Torque = spin*(relative velocity) up to this maximum for relative velocity.
Default value = 8.0f. Min value = 0.0f. Max value = 100.0f.
◆ Spin
float GTA.NaturalMotion.SetCharacterCollisionsHelper.Spin |
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set |
Sliding friction turned into spin 80.0 (used in demo videos) good for rest of default params below. If 0.0 then no collision enhancement.
Default value = 0.0f. Min value = 0.0f. Max value = 100.0f.
◆ VehicleClass
int GTA.NaturalMotion.SetCharacterCollisionsHelper.VehicleClass |
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set |
ClassType of the object against which to enhance the collision. All character vehicle interaction (e.g. braceForImpact glancing spins) relies on this value so EDIT WISELY. If it is used for things other than vehicles then NM should be informed.
Default value = 15. Min value = 0. Max value = 100.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs