SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Sets viscosity applied to damping limbs. More...
Public Member Functions | |
SetCharacterUnderwaterHelper (Ped ped) | |
Creates a new Instance of the SetCharacterUnderwaterHelper for sending a SetCharacterUnderwater Message to a given Ped. More... | |
Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
void | Start () |
Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More... | |
void | Start (int duration) |
Starts this Natural Motion behavior on the Ped for a specified duration. More... | |
void | Stop () |
Stops this Natural Motion behavior on the Ped. More... | |
void | SetArgument (string argName, bool value) |
Sets a Message argument to a bool value. More... | |
void | SetArgument (string argName, int value) |
Sets a Message argument to a int value. More... | |
void | SetArgument (string argName, float value) |
Sets a Message argument to a float value. More... | |
void | SetArgument (string argName, string value) |
Sets a Message argument to a string value. More... | |
void | SetArgument (string argName, Vector3 value) |
Sets a Message argument to a Vector3 value. More... | |
void | ResetArguments () |
Resets all arguments to their default values. More... | |
override string | ToString () |
Returns the internal message name. More... | |
Properties | |
bool | Underwater [set] |
Is character underwater?. More... | |
float | Viscosity [set] |
Viscosity applied to character's parts. More... | |
float | GravityFactor [set] |
Gravity factor applied to character. More... | |
float | Stroke [set] |
Swimming force applied to character as a function of handVelocity and footVelocity. More... | |
bool | LinearStroke [set] |
Swimming force (linearStroke=true,False) = (f(v),f(v*v)). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
CustomHelper (Ped target, string message) | |
Creates a helper class for building Natural Motion messages to send to a given Ped. More... | |
Sets viscosity applied to damping limbs.
GTA.NaturalMotion.SetCharacterUnderwaterHelper.SetCharacterUnderwaterHelper | ( | Ped | ped | ) |
Creates a new Instance of the SetCharacterUnderwaterHelper for sending a SetCharacterUnderwater Message to a given Ped.
Sets viscosity applied to damping limbs.
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Gravity factor applied to character.
Default value = 1.0f. Min value = -10.0f. Max value = 10.0f.
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set |
Swimming force (linearStroke=true,False) = (f(v),f(v*v)).
Default value = False.
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set |
Swimming force applied to character as a function of handVelocity and footVelocity.
Default value = 0.0f. Min value = -1000.0f. Max value = 1000.0f.
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set |
Is character underwater?.
Default value = False.
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set |
Viscosity applied to character's parts.
Default value = -1.0f. Min value = -1.0f. Max value = 100.0f.